Kappa2g ★★★

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Kappa2g
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  • This week's fight was a challenge... a challenge to not fall asleep in a repetitive, monotonus fight.
  • Happy for the new players who get an easier time. Although it seems like this was planned for quite some time already, the timing is quite suspicious as a large number of thronebreakers had just recently pushed through carina challenges to get the materials for Paragon, they definitely would have benefited a lot more from…
  • It is so obvious that the champ refresh mechanic in battlegrouds is nothing more than a way to force players to spend. Apart from the competitive nature that promotes using the best champs and the hindrance of extended grinding sessions, the mode itself promotes you to use a particular set of champions both attack and…
  • You are kinda forgetting that Grandmaster gauntlet, Summer of pain and carina challenges nets TBs another R4 so its technically 2 iterations of EOP to Paragon. Also sidequests seem to be drip-feeding some R4 resources now. I think the timing could have been better by having 2 iterations before the July4th deals but 2…
  • You are kinda forgetting that Grandmaster gauntlet, Summer of pain and carina challenges nets TBs another R4 so its technically 2 iterations of EOP to Paragon. Also sidequests seem to be drip-feeding some R4 resources now. I think the timing could have been better by having 2 iterations before the July4th deals but 2…
  • The fact that this is the outcome they decided to go with should disallow them to use game economy as an excuse anymore for any future player benefiting bugs.
  • I hope this is the baseline standard going forward with buffing 2015-2017 champions, modernizing their kit with abilities that are relevant to their class with some amazing new animations. The new special attacks make you feel like playing an entirely new champion,
  • Hopefully there's still time to line up a thor jane foster buff for Thor love and thunder in July
  • This is not even remotely comparable to the situation when thronebreaker was announced. Every FTP player had the option to obtain day 1 TB if they were willing to do the initial run of the abyss and were willing to take up a champion whatever class of T5cc they obtained.
  • I think its already been overstated that the currently loyalty costs are way out of proportion in regards to how much loyalty can be earned. Another example I haven't seen mentioned yet is by looking at the 28Day alliance wars solo event. Reward 2 gives a level 5 AW potion and regen boost which is worth at least 10k…
  • ---One more thing--- This is a direct quote from the alliance war potion update post: "One of our goals with these changes was to better differentiate how resources are tied to different Alliance modes. Glory is an Alliance Quest resource, while Loyalty is tied to Alliance Wars." By this logic, shouldn't loyalty no longer…
  • The purchase limit and availability issue was indeed solved with the changes, however it seems like the issue of cost was never addressed/in mind. Prior to the changes and compensation players have always used loyalty to purchase class boosts and invuln/powerstart/regen boosts and no one buying them regularly could have…
  • I think the issue on costs and purchase limits have been echo'd quite a lot already so I'll skip that part. It's just truely tone deaf and bafffling this change went through considering there's already been discussions recently on how the AW mode will be sustainable when the weekly compensations stop dropping, and the fact…
  • Agreed it was a really cool fight thats looks good visually as well and really fits Kang as a character. But if I had any suggestions it would be visual clarity on the fight. When you have to look at 2 icons under Kang's health bar then the phrases on fight speed changes it sometimes gets too convoluted and can cause slip…
  • It's fine (oops, read the question wrong so voted wrongly) Bit of a problem solving node but its on a simple champion like phoenix. Actually glad to see they brought back haunted from Summer of Pain However +1 on the AI not throwing specials point, its happening everywhere from battlegrounds to AQ and has been going on for…
  • I believe its only a few duration changes in his SP1 and SP2 effects. If these 3 months have been the result of shifting resources for the new balancing programme, it is truly pathetic and disrespectful to the playerbase when 20+ old champions are still sitting in the limbo of uselessness.
  • If we can filter multiple classes at the same time in the selection screen, we should be able to filter multiple tags as well, it was extremely time consuming and annoying going through all tags for 6 chapters. That and the contradicting node interactions stated above by people makes it painfully easy to tell how much…
  • With all the work done to simplify cav EQ and make it less time consuming by adjusting the bonuses from class based nodes throughout the year, you suddenly deicde to throw it all away and put in this tag based system. Don't fix what's not broken. 6 quests 6 classes were a perfect fit! The changes in the year kept it…
  • My main grip with variant 8 is i thought they learnt from variant 1. Energize and Vivified are super lazy node design where you need to constantly bait specials in less than 2 combos and when the ai goes stubborn it all goes wrong. Add to the fact the limited champ pool of mercenaries doesn't have power control and the…
  • I've explored every variant except ultron in the past within the week they were released and I have to say bugs aside, this might be the worst variant since ultron's assault, a huge step backwards considering how enjoyable variants have been. Even with multiple mercanaries at R5/R2, I have no desire to do exploration…
  • Maybe consider changing her SP1 as the pain link is a joke to be even considered utility. Its stated that the goal of the rework was to keep guillotine simple so here's a suggestion: Each hit of the SP1 nullifies one buff and whenever a buff is nullified, apply a bleed on the defender. Super simple and fits into her kit…
  • Was honestly expecting a bit more considering the V33.0 patch notes confirmed that another input bug people have been reporting was true (special button blocking instead of launching sp)
  • This take is beyond dumbfounding, like just wow.. In any game, if you are going to play a competitve game mode, you are commiting that you have the time necessary for it, if it ends early, good for you. But you don't hit the matchmaking button unless you have sufficient time.
  • Because they think that baiting specials = skill but reality is when its a constant power flood and unpreditableness of the AI, its just RNG.
  • 1. The concept of AQ costs is the past and majority of the community agrees its better to just drop it 2. No changes to AQ crystals? Not looking for any T6b/t3a in them but at least shift the balance (e.g. removing t4b/t4cc in M7 crystals) 3. Glory store?
  • Champs that are immune to power drain (Terrax, King groot, Venompool) basically remove the degen mechanic from the warlock boss in quest5 and make it a much more easier fight.
  • Yep, same thing happened, sp3 left him at 1% for some reason, no idea why the last phase was designed at 2% as getting to 2 sp3s is definitely impossible before the ai throws theirs