**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Comentarios

  • A rough concept for Shocker (yes, another Tech class Spider-Man villain. It's this or a guy in leopard print tights.) Assuming Shocker is Rank 5, level 65 and signature level 200: Champion Class: Tech #Villain #Metal #Size: M #Sinister Six #Defensive: Utility Passive- Shocker Suit. Shocker's unique suit absorbs vibrations,…
  • He's a decent bit smaller. Rocket has a Jetpack and flies, which allows him to punch at the height of a normal champion. Baby groot doesn't wear one and he's too small to be reasonably viable in the game. He'd be a joke character with low HP, 20% block proficiency, no resistances or armor to speak of, and very little…
  • Aarkus was picked because he was the right kind of obscure. Old-timey obscure. They went back to some of Marvel's earliest characters and picked some cool ones.
  • Kraven, Quicksilver, and Scorpion have all been suggested with detailed character layouts and abilities in this thread. Chameleon wouldn't work in this type of game since he's a master of disguise, which won't help in a brawler game. Hydroman maybe, Baby Groot too small, man-spider mutation too obscure.
  • The original Spider-Man is still a god on defense in lower-level alliances, and is decent on offense. However, he's undeniably been aged out. As both of his MCU variants tower over him, with a solid 20-25 strong group of beyond god-tier champions dealing 10 thousand damage with a flick of their wrist dominating over those…
  • He should be immune to all physical damage. It can't hurt him and never has. Takes no damage from incinerate, but the effect still applies himself. Sandman's main weakness is fire, so 3+ stacks of incinerate should take away his resistance and make him very vulnerable to all attack. Energy damage should inflict 2 second…
  • We need more mob characters in the game. Silvermane (Tech) #Villain #Metal #Robot #Control: Counter Stats based on a 5/65 signature 200 champion Prestige: 7687 unawakened, 11254 awakened & at signature level 200. Health: 35789 Attack: 3200 Crit Rate: 300 Crit Damage: 800 Armour: 700 Block Proficiency: 3450 Passive: Cyborg…
  • Spidey Villains Rework Green Goblin: Madness is now granted for every 10 hits on the combo meter, and increases attack rating by the equivalent of 15-20%. The charges are permanent instead of temporary. Cunning is now granted every 16.5% of max power gained, and increases critical rating by about half of the original…
  • Sounds cool. There are fan-made character designs for a few of these guys on this thread, if you want to check them out. My Scorpion concept is on page 94 or 95.
  • This is a solid character design. Not too complicated, and easy to follow. I dig it.
  • They would all be science, except for donnie who would be tech.
  • Hold on. I'm gonna try to adapt this. Kraven the Hunter (Skill) (4-Star) Signature Ability: World's Greatest Hunter Kraven uses his vast skill to study his opponent and counter their abilities. Passively detect hidden enemies from 2 tiles away. 5 hits: Reduce buff duration by 15% 10 hits: Reduce buff potency by 25% 15…
  • Scorpion and Shocker Scorpion (Science) #Villain #Sinister Six #Offensive: Raw Damage I'm not sure what his stats would be exactly, but here are the descriptions of them if anyone can fill them in for me: Health: Average Armor Rating: Slightly Above average Physical Resistance: Above Average Block Proficiency: Average…
  • IMO Vulture is great as he is, SP1 into some 5 combos for plenty of armor up, power drain on a Raptor Strike, great critical damage, incinerate on a dodge, great SP2 debuff, and all his incinerates remove perfect block and half block prof. Don't see how he needs a buff. Damage isn't everything.
  • It wouldn't be that hard to buff Rhino. Just make his sig ability a passive, give him bleed, frostbite, coldsnap, and incinerate immunity, and make his new signature ability a Fury passive that increases in potency by 5% every time he dashes, to represent his growing anger and momentum.
  • Sandman idea: Immune to all physical damage. Energy damage stuns for 3.5 seconds, scaling down the higher star rating he is. Immune to bleed, poison, frostbite, reversed controls, coldsnap, exhaustion, concussion, fatigue, and incinerate up to 3 stacks. After 3 incinerate stacks has been reached or surpassed, he becomes…