**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comentarios

  • I would think Much harder to do with void versus quake as no touch void is probably more likely mixing in some parry/etc. you would need AI to dash back a lot unless you can wall evade all day. A skilled Quake player can more easily wall evade all day. If you can wall evade all day, havok can also kill no touch in theory
  • For reverse / stop power gain, should include spite and strike back nodes... not to mention can completely shut down power gain on Supreme and Strange. Trials of alchemist a couple months ago really highlighted Voids utility between reverse healing and handling spite / Mordo / Hyperion etc
  • CAPIW can reverse heal faster with right masteries / team. Void can make it more potent with FOV + petrify + masteries
  • Thing should be on list
  • Ya I didn’t understand why his block sucked with his big shield. I understand balance but that’s just looks funny
  • In past they would cycle prior 5* feature. I was expecting Aegon, Champion, etc and yet none of them. It is one of reasons why I bother with dungeons - a delayed 10% chance at a prior feature and hope maybe some other decent champs in those crystals if I miss.
  • Here is one you may not get GroundedWisdom... you don’t need to log in every 2.5 hours with 30 min energy. You can be in an alliance that fits your pace. You can log in every 5 hours just like now and finish at exactly the same time. 30 min energy allows different time zones to finish faster since they can get more done…
  • Yes, I still have the same amount of time for fights but reduced timers actually give more flexibility not less of how long I can go without checking in. I can join late from work and not be concerned that I let 2 out of 26 energy rot (join 4 hours after AQ start) when I may need 18 to do the map with my paths Here is math…
  • Please elaborate haha. Most, if not all, mod posts in past were written about designing maps for 1 hour timers. Often what they hinted at is if they designed maps for 30 min timers there would effectively be 2x the nodes and that would cause issues with people not checking in enough. We don’t want 2x the nodes, we want…
  • Pretty sure most of their past comments about 1/2 hour timers versus 1 hour timers was under the impression they would rework the map to require 2x the energy. I always felt they were deaf to the point of no we want same number of nodes but energy to come faster so having energy rot isn’t as painful as it can be on higher…
  • Ok you need to fix some combos - enhanced regen and spectre is a **** combo. It’s bad enough you only have regen windows doing damage (and probably not a lot of damage if based on amount healed)... but for large chunks of fight my regen effects are reverse healing me (would those heal opponent?! Haha) so you are penalizing…
  • so based on mod response, I assume it is limited to debuffs which in isolation impact healing rate. This would be void’s petrify, CAIW petrify (synergy)... if their are specific other buffs out there other than petrify which in isolation impact healing rate? Poison / DrV? Be nice to just have a list like: Petrify: Void…
  • Comparing normal F2P players (e.g. this is their hobby not their job) to Brian Grant would be like comparing spenders to COWhale. BrianGrant is also in a top 10 AQ alliance and historically a master AW alliance so he is getting more rank up resources than most. He’s earned it all so not knocking him. End game players…
  • Boss rush will be fun for one day Challenge might only be one day for some but usually takes up little more time. I’d prefer this out of the two if not both Heck drop 6.2 early if possible since not much to do for 3 weeks
  • I would like a Challenge with Thanos as boss and then the 4 members of Thanos army as the paths. Yes normally you have 5 on paths I think but just make it slightly shorter to fit the theme. You can work in the stones as well but extend their benefits to other versions of those champs (CAIW, IMIW, Thor rag, Gulk, Ronin,…
  • I vote for a mutant round - choose two of Magneto, DPX, and Colossus
  • Disregard - just got it on other account so seems they are coming out in waves
  • I enjoy how it is dangerous to hit into block now - you can see the AI reacting and trying to counter you... sometimes they do
  • Did my last 3 passes of 6.1.6 and I agree with others - it's still broken. Sentinel at end was much easier before I updated several days ago. I am unsure if it is much better than prior to hotfix. Was I ever able to punish his L1? Yes, but it was very few and far between and often when this happened you could see he was…
  • From run I did on 6.1.6 post update It seemed possible to punish after L1 but window is MUCH smaller now - felt lucky when it happened. I often didn’t bother trying since mistake there just means eat items
  • Seeing some comments about Sabretooth - 1) vs Mordo evade - they noted from what I recall they “fixed” ST interaction with forced will. This may also link to Mordo since he has forced will effectively built into his kit. However, Mordo force will is only limited to “passive” ability reduction which well thanks kabam never…
  • I saw some people get refunded all the units but didn’t have all their t5c taken away. Others have commented on forums too much may have been taken away
    en T5B mail Comentario por TacoScotty marzo 2019
  • Probably only needed 4 to hit his 10 or points he needed for milestones
  • Assume you got matched with someone really low based on W/L rating bonus. In those situations it randomly choses map based on two opponents default map. Better question is why did you get match made with someone so low
  • Seems war #2 worked ok but still no update on war #1 victory bonus / point total
  • Just finished first war and don’t see the usual 50k bonus
  • Map7 is skill week... and yes you see difference for sure there.. with science getting the -40% my r5 Void was crit’ing for like 800-900. Guess it helped some with a rage fight but no where else haha. Didn’t mind the boost for my blade though