**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Cavalier Difficulty Update - March 2021

Summoners!

Starting with March’s Event Quest, we will be making some adjustments to the Cavalier Difficulty Class-Based Nodes and Rewards! These changes will come into effect with the Event Quest starting March 3rd at 10 am PT.

Node Adjustments

Science
Weak in the Knees: Reduced the potency of the Weakness from 50% to 30%
Contagion: Increased the chance for the Attacker to gain a Poison Debuff from 20% to 30%

Tech
Nanite Healing: Changed the healing from 10% of max health to 7%

Skill
Changed the Challenge buff from “Can't Touch This” to “Mix Master” (If the Attacker launches the same Basic Attack twice in a row the Defender has a 100% chance to Evade).
Mind's Eye: Removed the clause preventing Champions from gaining Fury Buffs via Ability Accuracy reduction preventing Evade. This was only in place due to technical limitations with “Can’t Touch This”.

Mutant
Relentless Mutation: Reduced the max Fury stacks from 10 to 5 and increased the potency of each Fury stack from 35% to 70%

Reward Adjustments

We’ve made a few adjustments to the Cavalier difficulty Rewards:

+2,500 6-Star Shards
+11,000 T5B Fragments
+42,000 T2A Fragments
+75% ISO-8
Increased Path Gold Drops from 25k to 40k (+360k Gold)
Changed 10% T5CC Fragment Crystal to 10% T5CC Fragment Nexus Crystal

The chart below lists the complete rewards:



We also want to take a moment to thank everybody that’s given us constructive feedback on Cavalier Difficulty so far. As we mentioned in our recent Dev Diary on the future of Cavalier Difficulty, “We want to ensure that players are having fun, and feel rewarded for the time they spend in Cavalier difficulty...” and this is another step towards that. We will continue to monitor your experiences in Cavalier Difficulty and adjust in the future.
Sign In or Register to comment.