**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
ÐarkŠtar ★
Réponses
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Don't you need someone with ridiculously high block proficiency for champion too? So in a way that's also a cash grab although not as bad as unitman sinister
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You mean the bug? Basically, you hit for a tenth of your damage if you don't have a fury buff but sinister heals as if you dealt full damage. If you mean the fight in general there's so much clown fiesta that it's hard to explain. Check out some YT vids.
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I don't know why they even give a mediocre amount of 5 star shards in story quests anymore. This is the place to provide resource available nowhere else in the game like awakening gems or beefy rank up gems. People can actually sit this one out for a while and not have their progress stalled one bit.
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People aren't happy about there being one half counter and one synergy team that creates probably half a dozen counters out of 100+ champions. This dissatisfaction is compounded by star restrictions. You can't have star restrictions on the act, then further star restrictions and class restrictions on paths on top of 3…
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Nice. Getting armor breaks might increase your damage too much leaving you vulnerable to the incinerate too
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CapIW needs the synergy though right? That's still really solid. Did you take a champion for the petrify or the armor break? Curious if you prioritised heal mitigation or extra damage
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Health is getting fixed next week. Hold on
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KT1 got through half the boss with a maxed unboosted cap in one go. I think it's safe to say that it will take no more than 2 revives per run with a r5 boosted to the moon. I'm happy 🤷♂️
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I believe he is beyond God tier but best is too much of a stretch imo
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He ain't surviving any blocks if you mess it up though. Gotta be extra careful
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No way to gain fury
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Actually using them has a lot of value regardless. You gain a decent precision buff and those armour breaks make it so damage is slighty less bad
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Thank you. Might want to speed it up a bit if possible. She is still a prominent mini boss in war and not critting a few times can be the difference between a full bonus and not
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Lol I giggled in Kabam Miike when I saw this
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You know what? Don't use revives. Don't finish content. I could care less. Put those revives in your will while you're at it
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I went in with completion as the goal and I got it done. As far as that is concerned, the synergy is not needed. If you are willing to wait till you pull the champs, more power to you.
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Mine is r4. I'm a full T5b away from the rank up but she was my intended next r5 anyway. Once that's done and I've awakened her, sure I'll record a video. I don't have any plans of facing that sinister again till that point anyway. But my r4 was dealing about 60k damage per revive without the big boosts. So I'm fairly…
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Same lol. I've pulled 2 kamalas in a row from the featured and the rifts gave me 250 6 star shards and 500 5 star shards 😂dans Explore Stable and Unstable Atlantean Rifts for Great Rewards! Commentaire de ÐarkŠtar juin 2019
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@"Kabam Lyra" any updates?
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I feel like if caustic temper accepted any buffs it would be a good middle ground. Or maybe include passive furies to broaden the possible options. You'd still have to deal with the poison and the shock and the incinerate from the global on top of sinisters fun and interactive kit. I think that'd be fair
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Also, she uses 20% revives like a queen so most of those should be free items if you space your runs out a little
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No. 2 or 3 should be more than enough for a r5 duped one. My cap is r4 and unduped and didn't have nick fury in the team either. And it's 2 to 3 revives now. Given time we will have more champions capable of dealing with it better. If it takes items on day one it's not necessarily bad design. If it still takes items a year…
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There was so much hue and cry about the crossbones lol
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They are changing the map 5 hyperion ☝️ Should have been clearer, sorry
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And none of those are examples of story content. Because its permanent, there's a significantly lower chance for any changes to occur. Atleast immediately.
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And this by consequence results in people thirsting for more content sooner. Kabam has limits to what they can create. If they don't make something that's going to take some time to clear for a lot of people, that's more people sitting idle doing nothing. Then we get the "game is chore" posts.
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It is bad design. But it's not as if this is the first of its kind. And it won't be the last. How else do you make stuff challenging other than making it roster dependent? With so many players having very high ranked characters, you simply cannot slap on more health and more attack and say its going to be a challenge. And…
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I think it's a cash grab. I'm not up in arms as if this will end my time with mcoc. There's a difference
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What have they modified? In sufficient time as to affect the people first to cry wolf, that is. Don't tell me about the Juggernaut change in act 4 please