**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
MarcusUnread ★
Réponses
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Posted this issue similar time a year ago. Still no acknowledgement from mods that this is either bugged or intentional. Any acknowledgement would be prudent for us players so we can start a discussion on either getting this fixed, rewording SYG description or other. If there is a hit in a heavy that lands (confirmed) then…
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Pretty sure this is exactly why. They just recently updated the slow descriptions in champ bios to reflect % based effectiveness. Also slow is now a clickable button with description on champs that have slow ability. Recently added I’ve noticed. I suppose this is my entire point, if slow has been treated as neither an…
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I guess we’ll find out this offseason. Need more fights to determine if the global is indeed bugged. FOW/Footloose should be fixed if this is the interaction Kabam is going for with slow vs AAR immunity. It’s been like that since they introduced the node.
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Well if the war global unstoppable armor is working as intended, whereas AAR immunity prevents slow from working, then Force of will/footloose node is bugged, correct?
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Stands to reason that the war global could be bugged too then, yea?
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So those pics of Sassy and MODOK are both on force of will node. Which reads “Defender is immune to ability accuracy reduction passives and debuffs” Which is the same description Kabam is using for Unstoppable Armor tactic. The unstoppable, both active and passive, from those defenders on that node never activates because…
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Thing being parry stunned with active unstoppable buff, with and without slow debuff up. That’s Sasquatch and MODOK on the foot loose/Force of Will node and you can see they use a special and no unstoppable procs at all because slow is active. Force of Will reads like the unstoppable armor global reads; immune to ability…
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Ultimately shouldn’t slow prevent the unstoppable from showing up in the first place? Unstoppable shows up in war frequently when slow is active on various defenders. But you can always attack into them and still parry them (granted this was before the implementation of this global) but surely this was a bug since it’s…
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Surely this is not the intended interaction? Slow is clearly meant to prevent the effects of unstoppable, makes no sense otherwise. The stun immunity while unstoppable makes sense I suppose (Juggs is stun immune while unstoppable) but for slow to not prevent the unstoppable in the first place seems like a bug. Does Kabam…
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Yea I remember that from Kabam’s description. Good call. I’ll need to experiment a bit more to determine if the tactic is bugged or not. Only had the one war so far and only one #unstoppable armor defender. And in that fight I didn’t strike into his unstoppable at all except with heavies, which She-Hulk ignores no matter…
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See below 👇🏽 https://us.v-cdn.net/6029252/uploads/editor/st/2lm84bvrgomg.png https://us.v-cdn.net/6029252/uploads/editor/g4/kad0y8w1robu.png https://us.v-cdn.net/6029252/uploads/editor/h0/27hs4u9q94ij.png https://us.v-cdn.net/6029252/uploads/editor/kl/6a59gzsf5i1e.png
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See below 👇🏽
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War, war, war. More war focus. More difficulty. Bump up the attack across all nodes slightly and the health pools substantially. Figure out how to implement attacker diversity without adding more laborious planning for officers. More points the more diverse a battle groups’ attackers are at the risk of potentially dying…
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Surfer does not need a buff at all. He’s an excellent champion as is.
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Because in t1 AW every ally has a full r3 6* diverse defense or close to it. Wars are almost all decided by 1-2 deaths and are sub 7 deaths to win now. We’ve had some new globals but basically a meta with each new set. Stubborn now protect, no one uses the others. Everyone is diverse. Commonality here is that the attackers…
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I mean it wouldn’t necessarily need to be an ”only 1 unique attacker per BG” situation like it is with defender diversity. Kabam could implement maybe 2-3 of any 1 unique attacker before you start losing points to lack of diversity.
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Man I didn’t expect this much resistance tbh. I think it’s a great idea. The breadth of end game players’ rosters is vast this would “spice” things up for war attack. You guys really enjoy seeing 7-10 Quakes on attack every war?
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I like the feedback but I disagree. Literally my BG officer who plans everything essentially solo is the one who is really on board with attacker diversity, he’s the one who mentioned it! And we’re t1 master tier every season. Would drastically reduce all the Quakes and other common attackers and incentivize…
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What backlash? The arena changes are great.
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Well it’s good to know this bug is still present and you guys have not acknowledged this at all. Radio 📻 silence huh? @"Kabam Lyra" @"Kabam Vydious" @"Kabam Porthos" @"Kabam Zibiit" @"Kabam Miike"
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This is the highest level play what do you expect? Skilled players and a full r3 defense is essentially what’s required to compete at the highest level in alliance war. R4s are far away. We certainly don’t need them for any content available. R4 war defenders would be stacked.
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Was into Elsa back when her 5* came out. Pulled, duped and took to sig 200. Used her for a bit (long enough to make an informed decision) and she’s a good skill champ. She has the damage especially vs L/XL and/or science champs. Her kit is unique enough and that’s fun. My glaring issues with her are as follows: Her kit…
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Still no response from mods on this issue huh?
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every war Getting really annoying. I use Shulk every war and corner heavies are a huge part of my strategy. This now happens every time. Are you guys going to acknowledge that this is, in fact, a bug? @"Kabam Miike" @"Kabam Zibiit" @"Kabam Vydious" @"Kabam Porthos" @"Kabam Lyra"
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Any mods want to acknowledge this issue?
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Those 2 links have no resolution from any mod. Only @"Kabam Zibiit" stating they will look into it. Nothing beyond that. The fact remains that it has to be a bug. IF THE 1st HIT OF A MULTI HIT HEAVY CONNECTS THE REST OF THE HITS IN THE HEAVY MUST CONNECT AS WELL. Otherwise you’re never safe to heavy anyone in AW or arena…
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How about 6* 1-2 rank up gems? Make them 2015,2016,2017 or whatever but 1-2 6* rank up gems are far more useful for much of the high level player base than anything 5*. I mean I get that t5c is unlikely, and that’s fine, but 6* rank up gems seems like perfect middle ground. @"Kabam Miike" @"Kabam Porthos"
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That’s a great observation and a very good point. Heimdall did debut later and rewording any champs with a presumably “once per fight” ability would be a really big chore. I presume that’s along the lines of what a mod will say but was hopeful these abilities could actully be activated a 2nd time during a fight since Hulk…
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@"Kabam Zibiit" @"Kabam Vydious" @"Kabam Lyra" @"Kabam Porthos" Any thoughts on this?