Thawnim wrote: » I like these changes. It is obvious that you have listened to the game community and attempted to address a lot of the previous issues with war. Only question right now is does the added complexity of the attack bonus have any potential negative affects (lagging, game crashing) to war overall?
We want to make sure that engaging in fights awards more points than just walking around a map. The Alliance War map has a large amount of empty nodes, many being portal entrances and exits, and navigating through those shouldn't win a war over taking a shorter path that actually has Defenders along it.
Attacker walks through a node that could have a defender on it but doesn’t (i.e. an empty node - this does not include portal entrances/exits or other nodes where you can’t place a Defender): - Attacker earns 240 Bonus Points in addition to any other points earned from node exploration.
and for attacker kills you write this: Attacker walks through a node that could have a defender on it but doesn’t (i.e. an empty node - this does not include portal entrances/exits or other nodes where you can’t place a Defender): - Attacker earns 240 Bonus Points in addition to any other points earned from node exploration. what am i missing here?
Qwerty wrote: » i don't understand, in 1 section you write this: We want to make sure that engaging in fights awards more points than just walking around a map. The Alliance War map has a large amount of empty nodes, many being portal entrances and exits, and navigating through those shouldn't win a war over taking a shorter path that actually has Defenders along it. and for attacker kills you write this: Attacker walks through a node that could have a defender on it but doesn’t (i.e. an empty node - this does not include portal entrances/exits or other nodes where you can’t place a Defender): - Attacker earns 240 Bonus Points in addition to any other points earned from node exploration. what am i missing here?
DNA3000 wrote: » Qwerty wrote: » i don't understand, in 1 section you write this: We want to make sure that engaging in fights awards more points than just walking around a map. The Alliance War map has a large amount of empty nodes, many being portal entrances and exits, and navigating through those shouldn't win a war over taking a shorter path that actually has Defenders along it. and for attacker kills you write this: Attacker walks through a node that could have a defender on it but doesn’t (i.e. an empty node - this does not include portal entrances/exits or other nodes where you can’t place a Defender): - Attacker earns 240 Bonus Points in addition to any other points earned from node exploration. what am i missing here? This sounds a lot like a suggestion I made, so on the assumption that it is similar, I can explain what I think this all means. Ignoring portals, there are two kinds of nodes: nodes that you cannot place a defender on, and nodes you can place a defender on. For nodes that you cannot place a defender on, you just get exploration for "capturing" it. But for nodes that you can place a defender on, there is an invisible bucket of 240 bonus points sitting on it. However, every time you die there the bucket loses 80 points. Once you "capture" the node, you get whatever is in the bucket. So if the other guys don't place a defender there, you get all 240 points automatically the moment you step onto the node. You "capture" it, and all the points. But if there is a defender there, you have to kill it to capture the node and grab the points. Do so with no deaths, get 240. Die once, the bucket drops by 80. Capture the node, and you'll grab 160. Die again, the bucket drops by 80 again. And so on. Mental model: every node that can hold a defender has a bag of 240 bonus points you can grab. But every time the node kills you the bag loses 80 points. After three deaths, the bonus bag is empty. But you can still get exploration points for eventually defeating the node and "capturing" it.
meorean wrote: » and for attacker kills you write this: Attacker walks through a node that could have a defender on it but doesn’t (i.e. an empty node - this does not include portal entrances/exits or other nodes where you can’t place a Defender): - Attacker earns 240 Bonus Points in addition to any other points earned from node exploration. what am i missing here? They did that to stop the strategy of placing no defenders, in order to deny attack bonuses to your opponent.
LeNoirFaineant wrote: » Qwerty wrote: » i don't understand, in 1 section you write this: We want to make sure that engaging in fights awards more points than just walking around a map. The Alliance War map has a large amount of empty nodes, many being portal entrances and exits, and navigating through those shouldn't win a war over taking a shorter path that actually has Defenders along it. and for attacker kills you write this: Attacker walks through a node that could have a defender on it but doesn’t (i.e. an empty node - this does not include portal entrances/exits or other nodes where you can’t place a Defender): - Attacker earns 240 Bonus Points in addition to any other points earned from node exploration. what am i missing here? @Qwerty if they didn't award full points for empty nodes my guess is it would bring back the win wars by placing fewer defenders thing. You could potentially score more than the opponent by giving them fewer opportunities to score points.
Indrick781 wrote: » Changes look ok on paper. Attack bonus is basically defender kills. The problems I have are that everyone is still going to go for 100% exploration so defenders remaining will still basically be zero points and the rewards still are pretty terrible. The war crystals suck outside of loyalty and the shards are lower than arena still.