Now that I am an owner of a new, still in the box, mint condition, unused 5* Hulkbuster, yes please buff him, so maybe I can take him out of the package to play.
Does anyone have a 5* R4 HB? I have a rank 3 duped and love him. Usually good for a kill on D in war. I want to R4 him purely for defense of course.
My attackers are all maxed 4* . Like 10 got teirs and my R4 Gully 5* beast.
I'm sitting on 8 t2 alphas at the moment
@haahamid a guy in my ally has him at 4/55 duped with a decent sig level. He swears his L3 destroys everything, he uses him in AQ and places him on defense in war and he normally does ok.
Hulkbuster is in my opinion one of my favourite Tech champions. It's appearance in The Avengers: Age of Ultron movie is already iconic: two giants, Hulkbuster and Hulk, collide in South Africa and totally wrecks the place. The Hulkbuster eventually is victorious. However, in the MCOC game, I doubt he can consistently do that. He's considered to be a "Meh Tier" champion while Hulk is a "Demi-God Tier" champion.
There are two reasons for that. Firstly, Hulkbuster suffers from being to specialised: it is decent against champions using Fury but nothing else. Secondly, Hulkbuster struggles to defeat the Hulk and the reason is that the Hulk can stun the Hulkbuster. I suggest to make Hulkbuster immune to all bleed, poison and stun effects.
That makes sense if you think logically: its double armour should provide protection against those effects. That would expand the utility of Hulkbuster, for instant to stand against Archangel or maybe even to Thor and Drax (despite its class weakness). It would also make him unique in the game as being the first stun immune champion.
In the movie, Stark has spare parts available for him to repair Hulkbuster. Now, in the game that would be difficult but Ultron has a Self-Repair ability, so Hulkbuster could have that as well. For balancing purposes, I wouldn't make it as good as Ultron's but pretty decent: like a first 15% health recovery when going under 35% health and a second 15% health recovery when going under 15% health. That's just enough to survive a little longer but not hamper the awakened ability of Hulkbuster.
I understand that the graphics team have limited time and resources, but I would find it very cool if the Heavy Attack animation was changed. Currently, it is just a dull uppercut. In the The Avengers movie, there is a moment Hulkbuster can pin down the Hulk and then starts to drill his fist in the Hulk's face. I think it would be nice if a similar animation can be used for the MCOC Hulkbuster. This is just the proverbial cherry on the top of the Hulkbuster revamp, the extra buffs are more important to me.
It's funny how Gwenpool cute little knife can cut Hulkbuster's monstrous armor and cause massive bleed. Keep in mind that Ironman wear HB armor outside of his ordinary suit.
Cyclops:
All specials inflicts concussion, reducing ability accuracy by 30% for 6seconds.
Special 1: 100% chance to armor break, reducing opponent armor by 1000 for 8seconds.
Special 2: 65% chance to armor break, reducing opponent armor by 1500 for 11seconds.
Special 3: 100% chance to reduce opponent armor by 2000 for 15seconds.
When cyclops triggers a special on an opponent suffering from armor break, the existing armor break becomes permanent.max one stack
Hulkbuster:
Starts the fight with 5 armor buffs active, each increasing his armor rating by 700.
A stack of armor is lost if hulkbuster gets hit 3 times.
Hulkbuster can regain a stack of armor by dashing back and holding block for 1.5s.
Additionally, hulkbuster consumes 2 armor effects when using his special 1 and 2, which increases his special damage by 50%.
Passive ability: 75% resistance to bleed and poison effects.
When incinerated, hulkbuster takes 30% extra damage.
Comments
We want bleed immunity, regen, and stat buffs, along with maybe shock.
The opposite of that.
My attackers are all maxed 4* . Like 10 got teirs and my R4 Gully 5* beast.
I'm sitting on 8 t2 alphas at the moment
All specials inflicts concussion, reducing ability accuracy by 30% for 6seconds.
Special 1: 100% chance to armor break, reducing opponent armor by 1000 for 8seconds.
Special 2: 65% chance to armor break, reducing opponent armor by 1500 for 11seconds.
Special 3: 100% chance to reduce opponent armor by 2000 for 15seconds.
When cyclops triggers a special on an opponent suffering from armor break, the existing armor break becomes permanent.max one stack
Hulkbuster:
Starts the fight with 5 armor buffs active, each increasing his armor rating by 700.
A stack of armor is lost if hulkbuster gets hit 3 times.
Hulkbuster can regain a stack of armor by dashing back and holding block for 1.5s.
Additionally, hulkbuster consumes 2 armor effects when using his special 1 and 2, which increases his special damage by 50%.
Passive ability: 75% resistance to bleed and poison effects.
When incinerated, hulkbuster takes 30% extra damage.