How to Make Colossus Good (It's simpler than it sounds)
We all know that the idea of Colossus being a trash character being a meme in itself is a meme. While not quite on the level of mediocrity as Kamala Khan, Colossus comes pretty close with weak offensive power and only an armor up ability to his name. So I have three simple fixes that could make Colossus a good offensive character without massively reworking his kit.
1. Extend the Limits of his Attack Boost
The simple way to give Colossus an attack buff would be to extend his base ability that amps up his special attack damage based on his current armor rating to empower all of his attacks. That sounds like a mediocre change, but it plays into point 2 which is...
2. Increase his rate of Armor Up
As it stands right now, Colossus only gets armor when attacking and being attacked....at a flat 10% chance. His awakened ability doesn't help as much since it only rolls the chance again with a 7% chance. If these abilities were A: a much higher chance but only activates off of critical hits, or B: granted an overall increase to the chance of activation, it would make the first change all the more effective.
3. Provide Stun/Unbockable based on Armor
Colossus' animations are just bad. They're easily evadable don't do that much even when aided by his Armor Boost ability. That's why I propose we allow colossus to gain additional effects based on his current armor. Colossus would be granted a maximum limit of 6 Armor charges. Using a special attack with 2 or 3 Armor Ups active would consume 2 of them to allow the attack to inflict a short stun effect. When using a special attack with 4 or more Armor Ups, he would consume 4 Armor Ups to make the attack Unblockable.
These changes can be modified based on balancing, but they would ultimately add more to everyone's favorite CGI metalhead and allow for less grief when pulling him as a 5*.....like I did. Give me your feedback, fellow Summoners!
P.S. He was my first 5*...