Champ Buff/Changes Ideas
I posted this to another thread but I figured it could use it's own thread. Tell me what you all think. Just remember, some of these are supposed to be minor changes that help champs be better. Nothing extensive like the LC or Carnage changes. Some are like the change to Juggs this month.
Mag(s): Just make it something like Danger Sense where they also get an attack boost.
Abom: Yes, just make his attacks have a basic chance to poison which is an obvious fix.
DPX: Add a regen to his power gain maybe? Also add that bleed on each hit to him normally without the sig needed. Put the regen on his sig or something. Maybe give him a little Prowess charge or two, not to much like Bishop but enough to make his Specials look decent and have some good bleed damage.
Cap OG and Cap WWII: Add a chance concussion effect for attacks that land with his shield only.
Gamora and Hawkeye: Give them the Luke Cage treatment and make the sigs not only once.
Groot and OML: As you said, give them higher burst potential when they snap (OML would be crazy strong because he already can do some good damage if you get enough stacks).
Cyclops(s): Give their beams some extra effects, maybe Incinerate or something considering Hyperion also shoots eye lasers and his Incinerate is amazing
DS: Better regen and add him as a 5 star (or 6 star) and give his sig an additional ability where each buff nullified gives him 3-7% of his max power to help with that slow ass power gain.
Thor: Add as 5 or 6 star
Wolvie and SW: Add as 5 stars but not 6 stars yet (yes yes, a sig 200 SW would be the strongest champ in game we all know this but still).
Iron Men (Sup, IM, IP): More damage would be nice, maybe higher special damage and better armor breaks
Col: As you said, add those new synergies to him normally
Beast: Alittle better regen numbers
Psylocke: Remove her less power gain on attacks and that "getting hit gives power" and better crit damage
Gambit: Combine both his charges together and make them permanent when holding block unless you get hit which would have a 30% chance you lose all and have to start over (his damage would be insane on specials)
Storm: Give her specials a high crit chance (like Carnage or SW)
Iron Fist: Nullify on ALL crits, better armor breaks, higher damage but keep him as a glass cannon
Ant-Man: Add a "Giant Man" feature you can hold block or something and he gets as big as Sentinel with doubled attack (or 3x) but you loose the ability to Glance and instead gain the ability to Concuss on attacks like LC.
Spidergwen: Give her SP1 at least something that caused damage. Maybe she shoots a web or two while she spins.
OG BP: Should be King Bleed, so let him act like it.
DD Netflix: Better Dodge chance that scales with sig like OG DD
Falcon: Double (at least) lock on time, less cool down, hold block timer change to 1 second (or at least 1.5)
Karnak: Double True Strike timer, should gain True Strike on Focus (optional if you double his true strike duration), lower base attack damage but higher crit damage meaning he's a crit focused champ.
Rocket: Higher Crit damage
Hulkbuster: Crit Resistance the lower his health gets passive effect from his sig and the more armor he gets AND each armor up reduces offensive ability acc by say 10% each, plus permanent armor ups on each 25% marks oh health loss that carries over fights (so if you fight a HB on AWD at 25% health left he'll start the fight with 4 armor ups that don't drop off unless nullified). So his defense will be a combo of IMIW and OG Ultron in how the more armor ups IMIW gets the more crit resistance he gets and OG Ultron's armor ups are crazy good) and the ability reduction on armor ups like Civil Warrior. This would make him a Wall on defense on the right nodes but still have many champs who can get past him.
Punisher 2099: Make his sig have an additional effect of "each battery usage is 1-50% less depending on sig level so at sig 99 all his usages cost 50% less. Also possible addition to his sig would be when in overdrive, it drains the battery 20% slower.
BW: 5 star version with about 85-90% AA reduction at sig 200
KK: Infinite stacking Furies since they are weak but you have a 35% chance to lose them on being hit. That or make the Furies actually meaning something like Angela, Hyperion or Hela levels of actually mattering when active and keep how they work the same as now. Also when charging her heavy make it so you never lose those Fury from the heavy unless you get hit so you can carry around 3 always unless hit but make the strength of these only about %33 of her attack so having all 3 gives her doubled attack.
These changes are game braking and crazy (The Hulk Buster one may be alittle extra as it'll make him a nightmare on defense tho) and will make all the champs named actually better or even just usable.
Thoughts anyone?