Developers Thoughts: Improving Alliance Wars Discussion Thread
Kabam Miike
Posts: 8,269
Hey Summoners!
We've just posted a brand new behind the scenes look at the future of Alliance Wars, including some new changes coming to Alliance Wars Season 5! Make sure you take a read of the post over on our Blog: https://playcontestofchampions.com/developer-thoughts-improving-alliance-wars/
The Rotating Global Buffs kick off on October 17th! Prepare yourselves!
We've just posted a brand new behind the scenes look at the future of Alliance Wars, including some new changes coming to Alliance Wars Season 5! Make sure you take a read of the post over on our Blog: https://playcontestofchampions.com/developer-thoughts-improving-alliance-wars/
The Rotating Global Buffs kick off on October 17th! Prepare yourselves!
Post edited by Kabam Miike on
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Comments
- Bleed immunity affects Defenders
- Bringing in Debuff heavy Champions will still be a viable option, but Champions that rely heavily on Bleed will not be as effective this Season.
Can you please expand on this. A R5 killmonger on node 29 will now be impposible to beat unless you have a corvius. People would use blade because that was the only other counter. Node 29 is a problem and you are not hellping this out at all, just making it a lot more difficult
I take it you haven't heard of Magik.
Magik works 47% of the time. A high sig KM murders magik very easy from reverb
Are you using sig 10 Magik?
Blade is too OP. Blade limits our potion sales. We are nerfing Blade
I take it you’ve never heard of Sabretooth? My Sabretooth murders KM on that node and bleed immunity just makes it easier to not trigger cornered.
Blade isn’t even the best for this node lol. Magik is probably the best, Void also works great and Corvus. Also bleed immunity might help blade on this fight because you won’t have to worry about cornered...
This is actually what I was going to say. Not the thing about Magik (although, definitely a good choice), but that Blade will not be triggering Cornered, and with his synergies can still reduce the Ability Accuracy of Killmonger.
let's try and break thing apart:
Good Female attackers - Magik, Emma Frost and Domino (33% new champs), luck biased again
NO BLADE, Nice, But also new Symbiote Supreme will suffer from this node, interesting...
All the solutions that proposed are generic and won't do much.
In order to make alliance wars to be skill based, limit the amount of boost (attack, health) that player can use per war, otherwise the maxed boosted alliance usually win. (I know it probably won't happen because those boosts are one of the main income from war system, but you might surprise)
Your whole post was about "diversifying" so people can use different champs. Is limiting this node 29 to three champs diversifying?
Right now potions and boosts take up a considerable amount (almost all) of my glory & loyalty. Healing up R5 champs is absurdly expensive and with the increase of champions & nodes who can do damage without hitting you, sometimes healing is unavoidable. I understand Whales who spend will always have an advantage but I shouldn't have to be grinding constantly to be able to keep up in a Plat alliance.
I think we should get a fixed amount of free potions every war. Would go a long way to helping prioritize skill over wallet size.
How about diminishing season rewards. If you start and finish with the same alliance the whole season you get 100% and every war you miss is a percentage of the rewards you'd receive. The same rules would apply for the alliance that you get rewards from. This would keep people from jumping as much and keep alliances together more.
you think people wont work out in a week which is best team to use with the new global nodes so making it stale in no time with little strategy and settling back to same old
There was an early access preview for the AW change announcement similar to the previous one regarding AQ changes. This specific point was brought up by several of the participants, and is something the developers are thinking about.
It was clear to everyone that this first set of global buffs wasn't directly intended to shift the strategy for attackers and defenders by a huge amount: it was intended to introduce players to the idea and to see how the idea works with limited effects before expanding it if it works. This is something that is less a problem for this iteration of the global buff idea, and more of a problem for what happens if they actually fulfill their goal of significantly changing the balance between attackers and defenders down the road.
Gold1 got huge number of alliances and some of these alliances are no less than platinum 3
In my opinion add Platinum 4 for 200 other alliances with increased rewards than gold1 and few lower rewards than Platinum 3
Further add T5B in glory store because the gap in big alliance players and average alliance players is increasing day by day
Top alliance players got 4-5 5/65 champs whereas average alliance members got 1-2 that too after completing act5 100%.
Thanks
Yeah, there are some defenders (IMIW, Modok, Korg, Medusa, etc.) and offenders (Blade, Void, CG, etc.) that everyone uses, but that's how you guys made it. And I feel that most officers have a set it and forget it approach, because after we spent all that time coming up with placements / assignments, the last thing we want to do is make more changes. Introducing things like rotating buffs / debuffs is just a band-aid IMO.
Please give us more tools and data to manage AW if you really want to introduce dynamic changes. I'm still waiting for that Kabam employee to come back from vacation to give us prestige figures not that it really matters anymore.