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A Revamp Spotlight: Magneto(Classic)

L_217L_217 Posts: 109 ★★
edited October 2018 in Suggestions and Requests
The first Mutant villain ever introduced was yours truly, the Master of Magnetism, Magneto. What came as a surprise later down the road was how truly underwhelming a character of that much importance made impact in the game. These buffs aim to to both increase damage, and increase control over the opponent, especially those with the #Metal tag.
+Ability Revamp: Magnetism:
Magneto punishes those reliant on Metal, dealing up to (140%) damage based on how close they are. Additionally, the opponents ability accuracy is lowered by 50%.
*Ability Accuracy reduction goes from 40% to 50%.
+New Ability: Fuse:
Heavy Attacks can refresh Bleeds, Armor Break and Heal Blocks inflicted by Magneto.
+Signature Revamp: Refraction:
The Master of Magnetism bends a dense electromagnetic field around him, preventing (50~75~79)% of energy damage and allowing him to block Unblockable attacks. Additionally, damage from a single source cannot exceed (40~12.7~8.4)% of his max health.
+New Ability: Mental Resistance:
Magneto is immune to the effects of Reverted Controls and resists Power Drain and Power Burn effects by 25%.
+Special 1 Change:
100% to inflict Bleed, dealing (250%) Damage over 8 seconds. Ignore 25% of Critical Resistance.
*Increased damage by 50%, shaved 2 seconds off
+Special 2 Change:
Heal Block for 15 seconds.
*added 5 seconds
+Special 3 Change:
Magneto accrues a massive amount of magnetic flux for the remainder of the fight, punishing the opponent for even the slightest amount of metal.
*Activates the Magnetism effects.
+Synergy Change:
-Brave and Foolish: with Wolverine, unique
Magneto: Each debuff on the opponent reduces the opponents power rate by 10%. Max of 30%.
Wolverine: Up to 20% increased Base Attack based on lost health.
-House of M: with Scarlet Witch, unique
Magneto: All Mutant Hero champions are affected by Magnetism
Scarlet Witch: Each hit has a 5% chance to refresh all Veil of Fortune effects.
-Condemned Future: with Sentinel, unique:
Magneto: +(25%) Attack while Magnetism is active.
Sentinel: Start the fight with 10 analysis charges.

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    belli300belli300 Posts: 704 ★★★
    #magnetoandcollosusfornextbeta
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    L_217L_217 Posts: 109 ★★
    edited October 2018
    A slight change to the proposed Idea, and fixes to unclear changes regarding Magnetism.
    Magneto(Classic):
    Ability Revamp: Magnetism:
    Magneto punishes those that rely on Metal, dealing up to (75% of Attack) damage per second based on how close they are. Additionally, the opponent's ability accuracy is lowered by 67%.
    *Passive
    New Ability: Fuse:
    Heavy Attacks can refresh Bleeds, Armor Break and Heal Blocks inflicted by Magneto.
    Signature Revamp: Refraction:
    The Master of Magnetism bends a dense electromagnetic field around him, providing 3000 Energy Resist and allowing him to block Unblockable attacks. Additionally, damage from a single source cannot exceed (40~12.7~8.4)% of his max health.
    New Ability: Mental Resistance:
    Magneto is immune to the effects of Reverted Controls and resists Power Drain and Power Burn effects by 25%.
    Special 1 Change:
    100% to inflict Bleed, dealing (250%) Damage over 8 seconds. If the opponent is naturally bleed immune, Armor Break the opponent, reducing armor rating by 1850 for 8 seconds instead.
    *Increased damage by 50%, shaved 2 seconds off,
    Special 2 Change:
    Heal Block for 15 seconds. Magnetized opponents opponents cannot evade or perfectly block this attack.
    *added 5 seconds
    Special 3 Change:
    Magneto accrues a massive amount of magnetic flux, Magnetizing the opponent for 80 seconds. If the opponent is already Magnetized, increase potency by 40% for 80 seconds instead.
    *Does not stack
    Synergy Change:
    The Professor's Toys: with Wolverine, unique
    Magneto: Deal 40% of Base Attack per debuff reapplied to the opponent.
    Wolverine: Regeneration effects ignore 35% of ability accuracy reductions. No effect against Tech champions.
    House of M: with Scarlet Witch, unique
    Magneto: All Mutant Hero champions are affected by Magnetism
    Scarlet Witch: Each hit has a 5% chance to refresh all Veil of Fortune effects.
    Condemned Future: with Sentinel, unique:
    Magneto: +(25%) Attack while Magnetism is active.
    Sentinel: Start the fight with 10 analysis charges.
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