improve man ant pls

Kabam pls, improve the ant man, the poisoning he applies on opponents and very weak, the ant man and the worst scientific champion that has in the game, puts some effects on E1 or E3, or even a passive.
Example: ants fly over their enemies applying fatigue and breaking armor.
so it would make it more viable.

Comments

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  • Andrey_feraAndrey_fera Member Posts: 5
    He's pretty powerful with the Quantum Trinity (Ghost + Wasp + Antbro)

    may even be more n and everyone has these characters, the champion itself must be strong because of other characters who are in the team and yes it should be strong by itself
    example: scarlet and very strong witch alone need no one for her to be stronger.
  • MagrailothosMagrailothos Member Posts: 5,965 ★★★★★
    edited November 2018
    The three-way Quantum synergy can make Ant Man effective; but his poison damage is still ridiculously low if you compare what Ant Man can do with what Dr Voodoo can do.

    They've got a very similar way of placing debuffs that achieve little, and converting them with a special attack; but DV causes 244% of his base Attack as damage following an SP1; whilst Ant Man causes just 73% of his base Attack following an SP2.

    Ant-Man's Fatigue debuffs do (usefully) reduce your opponent's Crit Rate, but they can be shrugged off, and activate Willpower and Masochism, whilst Loa can't be shrugged and don't activate Willpower. And of course, DV can also convert the opponent's buffs to poison.

    It would be great if Ant Man's Poison damage were improved, but that was mooted a long time ago, and never happened.
  • XxLoganTDCxXXxLoganTDCxX Member Posts: 2,561 ★★★★
    Man ant is my favorite character!
    But yes I do agree
  • Andrey_feraAndrey_fera Member Posts: 5
    edited November 2018
    The three-way Quantum synergy can make Ant Man effective; but his poison damage is still ridiculously low if you compare what Ant Man can do with what Dr Voodoo can do.

    They've got a very similar way of placing debuffs that achieve little, and converting them with a special attack; but DV causes 244% of his base Attack as damage following an SP1; whilst Ant Man causes just 73% of his base Attack following an SP2.

    Ant-Man's Fatigue debuffs do (usefully) reduce your opponent's Crit Rate, but they can be shrugged off, and activate Willpower and Masochism, whilst Loa can't be shrugged and don't activate Willpower. And of course, DV can also convert the opponent's buffs to poison.

    It would be great if Ant Man's Poison damage were improved, but that was mooted a long time ago, and never happened.

    if the entire community talks about it, kabam will have to listen to us
  • Andrey_feraAndrey_fera Member Posts: 5
    let's put #motherantman on kabam's forums and twitter just so let's be heard
  • taojay1taojay1 Member Posts: 1,062 ★★★
    The three-way Quantum synergy can make Ant Man effective; but his poison damage is still ridiculously low if you compare what Ant Man can do with what Dr Voodoo can do.

    They've got a very similar way of placing debuffs that achieve little, and converting them with a special attack; but DV causes 244% of his base Attack as damage following an SP1; whilst Ant Man causes just 73% of his base Attack following an SP2.

    Ant-Man's Fatigue debuffs do (usefully) reduce your opponent's Crit Rate, but they can be shrugged off, and activate Willpower and Masochism, whilst Loa can't be shrugged and don't activate Willpower. And of course, DV can also convert the opponent's buffs to poison.

    It would be great if Ant Man's Poison damage were improved, but that was mooted a long time ago, and never happened.

    While I agree with you, don't count on changes to how Antman places debuffs. It is a typical characteristic of the science class to place non-damaging debuffs (see void, spiderman, quake, spider gwen, fixit, luke cage, wasp, etc.).

    The biggest problem with antman is that the whole basis for his character is shrinking, but other than his sp1 and sp3 he doesn't use that at all! Furthermore, the shrinking is only for cosmetic effect and doesn't have any inherent abilities. Back when he was introduced, Kabam probably couldn't implement such complicated mechanics. However, we now have wasp, who can shrink mid-combo and will place a weakness if successful. They definitely have the capability to implement a similar ability with antman.
  • Andrey_feraAndrey_fera Member Posts: 5
    The three-way Quantum synergy can make Ant Man effective; but his poison damage is still ridiculously low if you compare what Ant Man can do with what Dr Voodoo can do.

    They've got a very similar way of placing debuffs that achieve little, and converting them with a special attack; but DV causes 244% of his base Attack as damage following an SP1; whilst Ant Man causes just 73% of his base Attack following an SP2.

    Ant-Man's Fatigue debuffs do (usefully) reduce your opponent's Crit Rate, but they can be shrugged off, and activate Willpower and Masochism, whilst Loa can't be shrugged and don't activate Willpower. And of course, DV can also convert the opponent's buffs to poison.

    It would be great if Ant Man's Poison damage were improved, but that was mooted a long time ago, and never happened.

    if the entire community talks about it, kabam will have to listen to us
  • MagrailothosMagrailothos Member Posts: 5,965 ★★★★★
    taojay1 wrote: »
    The three-way Quantum synergy can make Ant Man effective; but his poison damage is still ridiculously low if you compare what Ant Man can do with what Dr Voodoo can do.

    They've got a very similar way of placing debuffs that achieve little, and converting them with a special attack; but DV causes 244% of his base Attack as damage following an SP1; whilst Ant Man causes just 73% of his base Attack following an SP2.

    Ant-Man's Fatigue debuffs do (usefully) reduce your opponent's Crit Rate, but they can be shrugged off, and activate Willpower and Masochism, whilst Loa can't be shrugged and don't activate Willpower. And of course, DV can also convert the opponent's buffs to poison.

    It would be great if Ant Man's Poison damage were improved, but that was mooted a long time ago, and never happened.

    While I agree with you, don't count on changes to how Antman places debuffs. It is a typical characteristic of the science class to place non-damaging debuffs (see void, spiderman, quake, spider gwen, fixit, luke cage, wasp, etc.).

    The biggest problem with antman is that the whole basis for his character is shrinking, but other than his sp1 and sp3 he doesn't use that at all! Furthermore, the shrinking is only for cosmetic effect and doesn't have any inherent abilities. Back when he was introduced, Kabam probably couldn't implement such complicated mechanics. However, we now have wasp, who can shrink mid-combo and will place a weakness if successful. They definitely have the capability to implement a similar ability with antman.

    I agree. To be clear, I have no problem with how Any Man places debuffs. I just think the damage potential of his Poison is absurdly low compared with DV; even if DV is unreliable when Unawakened.

    Alternate effects could be for his shrinking to make the final blow of his SP1 Unblockable; or he could pull Dormammu's trick and go Goliath for his SP3 with a damage bonus proportionate to his Sig; or an Armour Break ability.
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