According to Kabam, 0.008% of all people eligible for the variant difficulty abused the glitch to rank up champions not from 2015. I understand that is a small percentage, but does anyone know what the actual number would be?
6 months ago, Seatin estimated there were 750k to 1.5 million daily active players. If every one of those is now eligible for the variant difficulty by reaching level 40, then 0.008% would be 60-120 people, enough for 2-4 full alliances.
Does anyone have a better estimate for how many people are in the level 40 and up category, so we can better understand the severity of 0.008%?