Pharoah wrote: » Is it better to take a player 5star rank 5 or upgrade 6 star to rank 2?
NiteAndDae wrote: » Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day.
Pharoah wrote: » I have gladiator hulk
DNA3000 wrote: » NiteAndDae wrote: » Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day. Its a little different. When comparing 4* r5 to 5* r3, the cost differential is not bad. It is 5 T4B, 3 T4CC, and 2 T1A for the 5/50 and 4 T4B, 3T4CC, 5 T1A for the 3/45. It was (and is) really only the T1A costs that are the relative bottleneck to ranking up those 5* champs. If you can farm those, the 3/45 rank up is significantly more attractive than the 5/50 rank up in many ways. But the calculus is significantly different comparing 5* 5/65 to 6* 2/35. Forget everything else, the 5/65 will cost two T5B and the 6* 2/35 will cost three. That's a significant increase in costs for a currently very scarce resource. And burning those extra T5Bs doesn't get you a significantly more powerful champion than a 5/65, it just creates the eventual opportunity to spend even more resources to rank it up to 3/45 which is the true payoff. We don't know what the rank 3 costs are going to be yet, but it is entirely possible that the trade off isn't between, say three 5* 5/65s and two 6* 2/35s, because if you stop there that's a bad trade in general. It might end up being something closer to five 5* 5/65s verses one 6* 3/45. And unless you already have a significant amount of 5/65s, that might not be a good trade in the long run.
NiteAndDae wrote: » DNA3000 wrote: » NiteAndDae wrote: » Looking to the future, where 6 stars will eventually be the go to, I would lean the way of the 6 star. Same as ranking a 4* to r5 vs a 5* to r3 back in the day. Its a little different. When comparing 4* r5 to 5* r3, the cost differential is not bad. It is 5 T4B, 3 T4CC, and 2 T1A for the 5/50 and 4 T4B, 3T4CC, 5 T1A for the 3/45. It was (and is) really only the T1A costs that are the relative bottleneck to ranking up those 5* champs. If you can farm those, the 3/45 rank up is significantly more attractive than the 5/50 rank up in many ways. But the calculus is significantly different comparing 5* 5/65 to 6* 2/35. Forget everything else, the 5/65 will cost two T5B and the 6* 2/35 will cost three. That's a significant increase in costs for a currently very scarce resource. And burning those extra T5Bs doesn't get you a significantly more powerful champion than a 5/65, it just creates the eventual opportunity to spend even more resources to rank it up to 3/45 which is the true payoff. We don't know what the rank 3 costs are going to be yet, but it is entirely possible that the trade off isn't between, say three 5* 5/65s and two 6* 2/35s, because if you stop there that's a bad trade in general. It might end up being something closer to five 5* 5/65s verses one 6* 3/45. And unless you already have a significant amount of 5/65s, that might not be a good trade in the long run. The other aspect to this is the future consideration. How useful are the 4* rank ups that you did in the past? So, same comparison, the 5/65 is far more useful and relevant right now, but the timeline drops off after a point in the future, whereas the 6* rank up will continue bearing fruit, assuming the champ is viable and useful in general (not true for all 6*s)
phil56201 wrote: » Nevermind. I found a rank up video. 6* rank 3 costs 1 t5cc, 4 t5bc, 8 t2a, 8 t4cc, and 705,000 gold rank up cost.
Pharoah wrote: » Thanks for all the feedback. I have 4/55 void kilminger dupped, iornman iw dupped blade and magic all ready to take there final rank and then gladiator hulk. Is a tough descision may be best bet is to keep playing with them a little longer and see what i am good with