**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Updated List of Sabremonger's AAR and Which Abilities It Affects
Hamin
Posts: 2,444 ★★★★★
Sabremonger = ST/KM syngery for anyone new to this. Anyway, had a few changes to the list and added some effects.
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Partial affect (tested and confirmed):
Enhanced Abilities node: this node drops the success rate of AAR to 80%. Things like masochism and Cable's degen on bleed can still trigger
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Abilities it affects (tested and confirmed):
Masochism - completely shuts it down
Astral Evade - shuts it down as long as you hit .7s after stun
Ice armor from reforming - shuts it down after it is broken
Cable's degen on bleed - completely shuts it down
Reflect stun - shuts it down
Auto block - has to be timed properly in order to shut it down; does not keep auto block from happening on consecutive hits
LC's indestructible - shuts it down during the .7s of a stun which means you'll score damage during indestructible
Crossbones' fury conversion - completely shuts it down
King Groot's shrug off - changes shrug off to .7s; becomes irrelevant with maxed parry and stupify; if parried on last fury, prevents regen
Groot's shrug off - changes shrug off to .7s; becomes irrelevant if you have maxed parry and stupify
Hood's invisibility - works like LC's indestructible
Glancing - any hit after a stun will not be glancing as well as a bleed; this becomes more powerful when combined with Omega Red's synergy
Any buff on hit (fury, armor up, regen, etc.) - this is true for any hit after stun or bleed
Doctor Strange's defense buff - for the .7s of the debuff, it ignores the armor up
AV's tenacity - completely shuts it down
KP's rage - completely shuts it down
Electro's thorns - the thorns will not activate during the .7s of a debuff; Omega Red's synergy amplifies this
Limbo on meter gain - this is hard to time, but if the .7s is active during meter gain, it will not activate limbo
Starky's evade special - stun, medium then special to shut it down
Subtlety - completely shuts it down
Rhino Armor - it behaves the same as against DS' armor up
MODOK's shield - it does not remove shield but prevents it during the .7s of a stun; he cannot shield during specials since they bleed; Omega Red's synergy almost prevent shield completely
Morningstar's bleed on hit - it will not activate during the .7s of a stun
Biohazard node - stop bleed on hit if there's a debuff; use with OR synergy to maximize
Mephisto's regen - if debuff is applied when his health drops below 30%
Mephisto's aura - prevents it from activating during a debuff on hit
Korg's shrug off - completely shuts it down
Korg's thorns - bypasses them during stun
Safeguard node - bypasses during debuffs
Spiked armor node - bypasses during debuffs
Bubble shield - parries do not register on the bubble shield counter
Glaive charges - removes them and allows bleed when using a bleed debuff
Glaive immunity - bypasses it if a bleed is inflicted
Primal Fury - has to be timed correctly, but it can prevent the buffs that primal fury grants; however, it does not stop primal fury from triggering
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Abilities it does not affect (tested and confirmed):
Emma's diamond form
Korg's damage reduction
Thor Rag's power gain
Jugg's stagger on parry
Buffet node
Hela's indestructible
Punisher's endured
_______________________________________
Untested:
Goldpool's regen
Magneto's (both) damage reduction
Gwenpool's damage reduction
Ghost's phase
______________________________________
Partial affect (tested and confirmed):
Enhanced Abilities node: this node drops the success rate of AAR to 80%. Things like masochism and Cable's degen on bleed can still trigger
_______________________________________
Abilities it affects (tested and confirmed):
Masochism - completely shuts it down
Astral Evade - shuts it down as long as you hit .7s after stun
Ice armor from reforming - shuts it down after it is broken
Cable's degen on bleed - completely shuts it down
Reflect stun - shuts it down
Auto block - has to be timed properly in order to shut it down; does not keep auto block from happening on consecutive hits
LC's indestructible - shuts it down during the .7s of a stun which means you'll score damage during indestructible
Crossbones' fury conversion - completely shuts it down
King Groot's shrug off - changes shrug off to .7s; becomes irrelevant with maxed parry and stupify; if parried on last fury, prevents regen
Groot's shrug off - changes shrug off to .7s; becomes irrelevant if you have maxed parry and stupify
Hood's invisibility - works like LC's indestructible
Glancing - any hit after a stun will not be glancing as well as a bleed; this becomes more powerful when combined with Omega Red's synergy
Any buff on hit (fury, armor up, regen, etc.) - this is true for any hit after stun or bleed
Doctor Strange's defense buff - for the .7s of the debuff, it ignores the armor up
AV's tenacity - completely shuts it down
KP's rage - completely shuts it down
Electro's thorns - the thorns will not activate during the .7s of a debuff; Omega Red's synergy amplifies this
Limbo on meter gain - this is hard to time, but if the .7s is active during meter gain, it will not activate limbo
Starky's evade special - stun, medium then special to shut it down
Subtlety - completely shuts it down
Rhino Armor - it behaves the same as against DS' armor up
MODOK's shield - it does not remove shield but prevents it during the .7s of a stun; he cannot shield during specials since they bleed; Omega Red's synergy almost prevent shield completely
Morningstar's bleed on hit - it will not activate during the .7s of a stun
Biohazard node - stop bleed on hit if there's a debuff; use with OR synergy to maximize
Mephisto's regen - if debuff is applied when his health drops below 30%
Mephisto's aura - prevents it from activating during a debuff on hit
Korg's shrug off - completely shuts it down
Korg's thorns - bypasses them during stun
Safeguard node - bypasses during debuffs
Spiked armor node - bypasses during debuffs
Bubble shield - parries do not register on the bubble shield counter
Glaive charges - removes them and allows bleed when using a bleed debuff
Glaive immunity - bypasses it if a bleed is inflicted
Primal Fury - has to be timed correctly, but it can prevent the buffs that primal fury grants; however, it does not stop primal fury from triggering
_______________________________________
Abilities it does not affect (tested and confirmed):
Emma's diamond form
Korg's damage reduction
Thor Rag's power gain
Jugg's stagger on parry
Buffet node
Hela's indestructible
Punisher's endured
_______________________________________
Untested:
Goldpool's regen
Magneto's (both) damage reduction
Gwenpool's damage reduction
Ghost's phase
9
Comments
Sure no problem.
1) Killmonger has to be on the team.
2) When ST inflicts any debuff, he has a 100% chance to reduce the opponent's ability accuracy by 100% for .7 seconds.
3) ST can inflict these debuffs: parry stun, bleed from specials, bleed with basic claw attacks (with Omega Red synergy) and armor break after 10 hits on skill champions.
@Gildenlow
Thank you very much, that's one pretty awesome synergy.
One question, is 7 seconds or 0,7 seconds?
It is .7 seconds... as in 7/10ths of a second. This may not seem like a lot of time, but it's enough to deactivate most abilities and allow you to score damage.
Well I'm definitely going to try it out, I'm. About to rank up my 5 stars ST and I have a 5/50 killmonger and a 4/55 void.
Thanks a lot.
The Unholy Trinity is a great AW attack team.
For questing, if you have a Domino and Omega Red, the power becomes crazy.
His passive regen or his ability regen?
Also, if it was his ability regen, are you sure a debuff was applied at the threshold of the activation?
@HITMAN4REAPER1_
KM is 5* rest are 4*.
great job mate big thanks