Don’t Do Dungeons
V1PER1987
Member Posts: 3,474 ★★★★★
What a waste of time. That is all.
8
Comments
Good point. The salt is just so real.
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Well considering there's like 9 other options to pull from its not like it's unlikely
It is unlikely to pull the same champ twice in a row. Kinda like pulling Karnak twice in a row from featured crystals. Anyway, I didn’t realize so many people enjoy these dungeons. Carry on and ignore this post.
It is unlikely for any particular person to do so. However, if there are only ten possibilities 10% of everyone pulling two crystals on average will pull two identical champs in a row. That means there will be a lot of such players in the game, and the odds of hearing about it from someone are practically certain.
and that's the problem here in this community, you are not in competition with him nor anyone elses account. Also just because you'll have more champs presumably ,than the other guy ,doesn't mean that he doesn't already have a greater selection and rank than yours. "Progression?" I would think progression would be more defined as finishing more content not having more champs.
This whole "keeping up with the Joneses" mentality is the reason people freak out when others ask for rank down tickets, champ trading, and having a way to narrow down a specific champ. Some people can't stand someone else having more.
I have to respectfully disagree. It is a contest. If you're in an alliance that participates in wars, you are most certainly competing against others. You want your alliance to be as strong as possible & win as much as you can. Seasons have made it more of a competition too. Now, I'm not trying to compete with the top tier, but I am competing against other alliances in the gold 3 bracket.
I’m glad you have gotten good champs from it. As for me, just like basics and featured crystals, these are a bust for me. Need to pay for good champs.
I was a grouchy a-hole about dungeons and then I realized "Why do I care how I get my 5* champs? A 5* is a 5*!"
Here's how you enjoy dungeons:
1. Be courteous.
2. DON'T SPEND UNITS
3. Grind
4. Get more 5* champs for arena!
See how simple that is? Spend time here instead of in arena. Spend time here instead of wailing against bugged or tough to beat uncollected bosses. Then, after a few dungeon cycles, open your 5* champ crystal and have a better than average shot at a champ you want.
I was shooting for AA when I got my first 5* crystal. I didn't pull him, but I got a Ronan who has made the difference for me in his 4* variant in stun locking uncollected bosses that carry a lot of buffs, so his 5* will have big value moving forward as content gets harder.
Progression is literally the point of the game. So if my account progresses further than other people, I have a greater chance of winning wars and being an asset to an alliance.
Waste of time and effort in my opinion
This was my experience ... matching up with a random player, got toxic players, constantly, no communication, literally face planting into the linked bosses ... then wanting to quit after 1 map ... O.o no clue how to play .. *sigh*
just wasn't worth my time after that ... *shrug*
I did enough for 1 crystal .. 5* ant-man ... "Oh Joy !!!" O.o
This is also a reason I don't bother.
The garbage champs in all the crystals
And that's where the problem lies, I've gone into dungeon and stared at a **** loading screen for close to 10 minutes and when the page opens, the opponent has finished the room thinking i didn't want to move but rather it was a loading screen that kept me out or the funny part, the room starts and half my health is gone without even fighting in a single match.
Players need a wake up call regarding “progression” in mcoc. The business model employed by Kabam makes their interests adverse to the player community. As such, progression will forever be limited. If you believe you will ever reach a point of comfortable strength, stop fooling yourself. Kabam cannot allow that and make money concurrently.
Limited progression is what makes a game, a game. Kabam is honestly not doing anything particularly novel with game progression that MMOs that were subscription based rather than F2P and microtransaction based weren't doing a decade ago. This has nothing to do with "business model."
Yes if you run randoms you're gonna have horrible matches and it sucks. Keep going until you find that one reliable random or alliance mate and bang them out. It's some solid rewards for some mediocre difficulty once you find a solid partner.