**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
And you will get access to it once you complete what is required. You are gonna get the same reward you have always received and then when you beat the harder content get the better rewards. I fail to see what the difference is.
And by the way, first of all i will not call myself a Higher lvl player (i get nothing to fell proud of in it), secondly, i am not asking for equal rewards, actually i am not Asking atall, thirdly, seriously i am so confused, actually who whine for free rewards more, the small lvl players or the So Called Higher Level players.
Anyways, congrats to all the Uncollecteds and seriously enjoy your Nicely Judged rewards of you lvl lol.
Daily crystals don't contain potions or revives. Those are the free crystals
I don't depend on daily crystals for revives. The drop rate is abysmal. You can get revives easily from reaching the 3rd level of any solo event.
So don't complain, play.
Oh btw I haven't even completed RTL. I believe 5/2 is easier
EDIT: newer players are helped in the progress much more than when we started. You get 4*shards from everywhere, get T4s from just for logging in, and as I see the drop rate from phc is slightly better. When I started 2 years ago, the only 4*crystals you get was from 100% act 3 and the 2500 unit offer. Now, by the time you get to thanos, you might have more 4*s, than I had maxed 3*s. So patience...
Did you get banned yesterday?
...and all of a sudden 5.2 rewards go from dissapoimting to amazing!
Partially, it is a question of scaling. We want the game to have some rewards that don't scale, and some that do. For example, no matter who you are, how strong your roster is, or how long you've been playing, the reward for completing Act 3 is the same. It isn't the same difficulty for everyone. If you waited until your roster was super strong, you could walk through it easy. If you pushed yourself to finish early in your progression, it could have been much harder for you. But the game doesn't take that into account. It doesn't give you a higher reward if your team's rating is lower. The reward doesn't scale.
On the other hand, some things do scale. When you receive a full energy refill, the actual benefit for you is different if you are level 16 than if you are level 60 because your max energy is higher. One of the benefits of progressing in the game is you can hold more energy. You waste less energy when you sleep. And energy in effect costs less: a 30 unit energy refill is more valuable to a higher level player. That reward/resource scales. And that's also fine.
The daily crystal now has an element of scaling. For players that haven't completed Act 5.2 yet, it has one value. For players that have completed 5.2, it has a higher value. There's nothing intrinsically unfair about that, because scaling is largely a judgment call in game design. There's no specific rule that says everyone much receive the exact same thing for the exact same effort. Games that emphasize and reward in-game progress can and do incentivize that progress by making some rewards scale with progress.
I can't see how any would be unhappy with this after 5.2. These Rewards are daily. Cumulatively that grows exponentially. Not that I've seen too many unhappy with it on that end. Just stating that I feel it's great. Good work guys.
Yeah pls also unban me
Let's assume you're right. Chances are not high that everyday would be the same, but we'll assume.
That's 22,500 Frags a month. Every month.
I barely have time to finish all the other stuff in the game between AQ, AW, new monthly quests, occasional challenge quests, etc. I'm half-way through 5.1 and I get penalized yet again because I'm either 1) not a spender or 2) don't dedicate my life to this game.
Guess I'll keep selling all those crappy 1 stars I haven't needed since December of 2014. Thanks again Kabam
Erm.... yeah they are still gonna get free ones, what you on about?
I'm neither of the above
All I had to do was hoard revives for the collector, boost up, and take those quests down. Excluding the collector and the magik on 5.2.4, it's mainly skill for all of 5.2. And you can skip the magik your first time through, too. Practice up, git gud, and have a crack at it. It might even be easier than you expect