No longer fun
By increasing the difficulty of long established content I can no longer compete at a level I was accustomed to for years. I understand that as higher star rating characters become more easily obtained and ranked to new heights difficulty must be increased to keep higher level players satisfied. However how you have chosen to do so is taking the fun away from this game for me and other long standing players I know.
By increasing the difficulty of long established content, for example master difficulty in the monthly EQs, to such a level where experienced players can no longer complete content levels that they have litterally been able to tackle for years, you have affectively demoted them and crippled thier ability to progress at a pace they are accustomed to.
Personally I have historically been able to complete uncollected EQs and occasionally explore them, recently, not a chance. But honestly I understand that top level content must become more difficult as the player base advances.
What I take issue with is the difficulty increase in master mode. It's gone too far, my roster is better than ever and yet I find myself struggling to explore content that I have litterally been crushing for years. Heroic rewards do nothing to further my progression.
In short, I highly suggest you guys take a close look at the data from the last few months master mode EQs, and if you find what I and others suspect, either adjust the difficulty or make heroic rewards at least somewhat usable to someone with a full team of r4 5stars.
For me personally, these last few months have just been no fun and my previously steady progression has ground to a near halt.
I only bring this up because I care about this game. Not whining, just sharing my experience. Thank you for your time.