CHAMPIONS UPDATE: CAPTAIN MARVEL
CapWW2
Member Posts: 2,901 ★★★★
With Captain Marvel’s movie around the corner and being one of the original champions of this contest, she deserves a better treatment.
This is a balanced proposal to her super reduced abilities.
Mods please coment and feel free to add.
Forum: be respectful and lets have a discussion of how Captain marvel should be improved.
This is a balanced proposal to her super reduced abilities.
Mods please coment and feel free to add.
Forum: be respectful and lets have a discussion of how Captain marvel should be improved.
3
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Comments
"Energy base debuffs" , so Limbo and some types of degeneration (starburst for example) won''t be here since both are not debuffs. And making her immune to energy effects will probably never happen since new game content is being based on energy damage.
I’d be happy if she healed a little from energy damage, or was able to use part of her power bar to heal.
Of course, mine is duped a few times over so I have a stake in it all.
Dr. Zola
Then just sell their crystals. Voila—money.
Dr. Zola
How about the game satisfaction? People that say updating champs do not benefit kabam is a total lie.
The more happy people are the more they are going to invest time and money.
I like you idea about absorbing energy and converting some to health.
So true, even jane foster has energy resistance but not Captain Marvel. Just wow
I agree. Her fury should be permanent and stack for a maximum of 8. Or at least have a phoenix like mechanics.
Not all energy though - she actually has issues with Magic in the comics, so maybe halved against mystic characters?
With a class penalty she gets furys 20%
Special 3 can give her energy like thors special 3. Every hit has a chance to deal extra damage, stun, or get armor break.
@CapWW2 What do you think?
Her abilities are simple to read because she does nothing. Just like Cyclops - and what a coincidence, just like Cyclops she's just a re-skinned version of her other character with absolutely no changes. Magneto too... (almost)
Her fury chance & duration is fine, seeing it raises damage by 50% and her damage is further increased by her sig.
Instead being unblockable, sp2 should crit like symbiote spidey + crit through block. Sp3 should activate Precision buff.
Agreed, she should have very high energy resistance. Make her basic hits count as energy damage.
Let energy-based debuffs like shock and incinerate heal her for the damage done and invoke a passive power gain for its duration. Don't bring IMIW against her!
Add her to the Ronan Cosmic Power synergy.
About Captain Marvel:
Air force pilot Carol Danvers' changed course when she was caught in an explosion with an alien Kree craft. She gained superhuman levels of strength, flight and the ability to fire bolts of energy. A member of both the Avengers and Guardians of the Galaxy, Carol inspires many by living the motto: ''We will be the stars we were always meant to be''.
Base stats & Abilities (5/50, 4*).
Health: 15,660.
Attack: 1,283.
Max PI:
-With Signature (99): 4,239.
-Without Signature: 3,452.
Character Class: Cosmic.
Basic abilities: Fury, Direct Damage, Poison Immunity and Energy Damage Immunity.
All attacks
25% chance for Fury, increasing your Attack by 667 for 10 seconds
Special 1: Cosmic Blast - A powerful beam of cosmic energy blasts all in its path.
This attack deals True Damage, ignoring all of the opponent's armor, and inflicts an permanent armor break that reduces opponent armor by 200. Max stacks: 10.
Special 2: Cosmic Kick - Captain Marvel delivers a massive kick with galactic grace.
This attack is unblockable and stuns the opponent for 5 seconds.
Special 3: Rocket Punch: Charging to maximum power levels, Captain Marvel releases concussive energy bursts from her hands.
If the opponent has 1 or more armor break effects, Captain Marvel consumes them to apply an power reducing effect, that reduces opponent's power gain rate by 50% per armor break effect. If the opponent's power gain rate is 100% reduced, this attack will stun the opponent for 2 seconds.
Passive: Captain Marvel is immune to all poison and energy based damage of the battle realm.
Signature Ability: Attack is increased up to 1034.81 based on stored Power, in addition, blocking fully absorbs energy-based attacks, fueling Captain Marvel's Power Meter.
I think it looks a bit better now, lol.