How much practice do you need to do to 'get gud'?
I see a lot of condescending comments surrounding people beefing about content difficulty.
When the new CM event came out, I knew Aspect of War and the other unit draining nodes would start the 'get gud' versus the 'too hard' crowds.
As I've aged, the content scaling up has been harder to absorb. Job, kids, wife and life all demand attention.
If I only have an hour, maybe two, to play per day, and in game resources are limited, how can someone maximize their playing time to get better?
Grinding arena isn't practice for questing. I'm hoping we can all agree on that.
Actual questing practice costs energy, and we all know there isn't enough of it. Does it take someone take a practice run at a path in a quest and then run it through the 2nd time? That's double the energy. Who has enough energy to start running full energy refill paths twice in the top couple of maps in UC?
I know I'm not alone in this: In UC quests, when I get to the boss, I have a whole line up of champs, almost untouched and then **poof** they're all gone. How does one 'practice' against a boss that's at the end of a full energy charge?
That being said, there are more and more instances of low energy usage for practice for specific champs. I mean, practicing against Rhulk or Emma now doesn't cost a lot of energy and they carry the UC level of death. The UC level of death is you screw up and your dead, no wiggle room.
It's tough to get meaningful practice in and I think a lot of people here would appreciate suggestions!