will-o-wisp wrote: » She charges an heavy attack. She applies charges. As you can see, is not an earth based attack. That isn't a mechanic of the game
DemitriM wrote: » that's not my point...Like bleed,poison immune heroes,all floating heroes should be immune to it...she is creating earthquake and aftershock how come those arent earth based attacks?Of course that isnt a mechanic of the game...
Sungj wrote: » DemitriM wrote: » that's not my point...Like bleed,poison immune heroes,all floating heroes should be immune to it...she is creating earthquake and aftershock how come those arent earth based attacks?Of course that isnt a mechanic of the game... Thor can hit champions with a lightning bolt, all human heroes should die instantly. Game mechanics are based on balance, not real world applications
DemitriM wrote: » will-o-wisp wrote: » She charges an heavy attack. She applies charges. As you can see, is not an earth based attack. That isn't a mechanic of the game that's not my point...Like bleed,poison immune heroes,all floating heroes should be immune to it...she is creating earthquake and aftershock how come those arent earth based attacks?Of course that isnt a mechanic of the game...
NOOOOOOOOPEEEEE wrote: » How does caltrops effect floating heros?
DemitriM wrote: » Sungj wrote: » DemitriM wrote: » that's not my point...Like bleed,poison immune heroes,all floating heroes should be immune to it...she is creating earthquake and aftershock how come those arent earth based attacks?Of course that isnt a mechanic of the game... Thor can hit champions with a lightning bolt, all human heroes should die instantly. Game mechanics are based on balance, not real world applications Man I agree with that all,but thats not what I'm saying here All I am saying is floating heroes should be immune to it,thats all its just a suggestion
ThatGrootGroot wrote: » As others have said, shockwaves go above the surface and can cause turbulence. If you were in a plane at 30000 feet, you wouldn't feel it, but you would feel it floating just above the surface.
mum_m2 wrote: » It's not part of the game, but I think it should be. easily tag floating champs as such and make them immune to Quake's Richter scale.
TwistedEnigma17 wrote: » The game doesn’t really follow any kind of laws. I mean look at Angela for instance. She hits people with what I’m assuming is a NERF foam sword because it doesn’t cause any bleed at all. There are a bunch of things they could do to make the game more realistic however I just don’t see it happening. Just gotta deal with it.
will-o-wisp wrote: » It simply isn't a game mechanic. The model or animations doesn't matter to their abilities, and are simply a visual thing
Scarlett_ wrote: » will-o-wisp wrote: » It simply isn't a game mechanic. The model or animations doesn't matter to their abilities, and are simply a visual thing Well maybe it should be ?