AW entrance energy
DocSavage
Member Posts: 6
Maybe a noob question, but why does entering aw cost 2 energy? And not just for the first person who joins. Is there any justification for this, or is it just part of the buggy code this game seems to have in abundance?
1
Comments
Correct.
After all, we don't start regular quests with less than full energy, so why start AQ/AW with less than full energy?
And while we're on the subject of AQ/AW energy, are there any plans at this time or within the next 90 days to incorporate "Alliance Energy Packs" that are basically the same thing as the "Regular Energy Packs" that we can purchase in the store?
Because then everyone would be obligated to enter AQ/AW as soon as it starts to get the energy timer going again. I like the current less-demanding approach where you have a 2-hour buffer (for AQ) to get on without suffering a penalty. Plus there are people who are sleeping at start of AQ.
But once those 2 hours are up, look out!
You'll have alliance members complaining about you not joining...oh wait thats only with 30 minute timers and why they're no good...
I'm not sure what you mean. You do lose 2 energy. So intead of a penalty for joining late, you get a penalty for joining when it starts or 'early' right?
People joining 'late' or later, wouldn't and don't lose anything.
I still don't get it. The first folks come in and take out a node. Cool, the next people can now move up.
The next people come in and take their nodes. Well now we have to wait for mister or missus 3 energy starter for an hour or two for the next nodes.
It's just weird and doesn't make sense. And nothing anyone has said in here explains or justifies it.
That's usually how it works regardless. People need to wait for others. Not eveyone will be on all at once.
It has more to do with the overall design than anything. You may be waiting for the first person to gain Energy, but you moved farther because their Energy cleared a path.
The person that starts with 5 energy can move further because little 3 energy boy back there moved through a spot they would have had to spend energy on.
They start with more energy they don't have to use had 3 energy boy not moved through said spot and spent his precious little 3 energy on it.
I just don't see how you don't get that.
The entire design is for a purpose. It takes strategy, cooperation, and time. It's not just about finishing the Map as fast as possible. The point I'm trying to make is it has nothing to do with punishing people, or having an entrance fee. It's designed that way for a reason. Really not interested in arguing over it. I stated my view.
Next time you start a AQ look at how much energy it says you have before you join. It shows you only have 3 energy before you join your battle group and then after you join you still have 3 energy. So that is why I say you don't lose 2 energy when you join because it is never there at the beginning. Anyways, yes I agree it is slightly annoying we only start with 3 energy.
I guess i haven't looked at my energy timer right before i go in, since it is usually full since finishing the last one. So, if it's full, but then only shows 3 right before I join, then where did the other 2 go? Still seems like a penalty for being prompt.
If we started with 5, there would be inter-alliance pressure to be there right when it opens to get the most energy available.