The Alliance System
So I've been playing this game for over a year now and one thing I've always noticed is how bad the alliance system is for the folks who have busy lives. Some people have it easy with a nice office job and alot of down time or maybe a self run business, and other people may have a job with no down time and a schedule that constantly changes. Now the way that the game is structured is that if you aren't in an alliance, you earn less rewards, have less content, and essentially stop progressing once you can't earn rank up resources or access things like t4cc and t5b. I can communicate with an alliance and let them know how things are in terms of my real life situation, but eventually they get tired of dealing with a busy player and kick you without any discussion after agreeing to accommodate your busy schedule. Of all the alliances I've been in, I've never seen war season rewards once. Not a single time. End game progression heavily relies on having a decent alliance to play in, and it's getting old finally getting free time during the day, booting the game up, only to see that your alliance tag is no longer next to your name, and you have a message in your inbox letting you know which officer kicked you. You check your line chat and you've been removed from all of them and ghosted by your alliance. I can't clear solo content without ranking proper tier champs, and i can't rank those champs without clearing alliance content, and i can't be in an alliance if i get kicked for having a busy life. Now before you close the discussion and tell me what thread to type this under and sweep this under the rug, i want you to really consider just how much people miss out on with such a broken system. People who really enjoy the game can only do so much that they might as well just find something else to play. The progression system isn't too solo friendly, and it severely hurts the game and player base