Alliance Matchmaking - Getting Busted
BlackSaChi
Member Posts: 298 ★
Not sure what was the intention for matchmaking changes in alliance war... But we are getting busted Everytime with too strong alliances. This time we are against a 21M alliance
And our alliance is 14M with some good player and mostly average FTP players
Again intention is to just bring this in attention of community and of course if Any one from Dev/Kabam team is reading this.
And our alliance is 14M with some good player and mostly average FTP players
Again intention is to just bring this in attention of community and of course if Any one from Dev/Kabam team is reading this.
3
Comments
What matters is wins and losses. If you take all the 20 million alliances as a set and there's a 21 million alliance rating alliance that on average beats them half the time, and another 14 million alliance rating alliance that on average also beats them about half the time, then those two alliances have about equal strength and should get matched against each other in a fair fight. Fundamentally speaking, that's what matching on war rating does.
What your opponent's alliance rating is doesn't matter. What your opponent's final bracket placing last season doesn't matter. What matters is: do you win wars about as often as they do when fighting similar opponents? If the answer is yes, it is a fair fight. If the answer is no, it is not. And war rating is the closest approximation we have to measuring that.
Matching against any other rating, like alliance rating or even prestige, is "rubbish."
Even if the alliance with 21 million rating does have a stronger roster, we don't match based on stronger roster, any more than we seat sports tournaments by height. We do so by their ability to win games, not by the physical attributes of the players. Height does have a theoretical advantage, but win/loss record *measures* what that advantage actually ended up doing.
If you know how rating works as you say you do, you wouldn't need to see the statistics you're wondering about. That's because if a 14 million alliance faces a 21 million alliance at around rating 2000, both alliances must have arrived there in a similar way (I'm ignoring cheating and manipulation for now, as that is uncommon compared to the number of wars fought), by beating similar alliances of similar rating. That means there can't be a sizeable statistical advantage possessed by 21 million rating alliances over 14 million rated alliances [i]of similar war rating[/i]. Of course, on average 21 million rating alliances will tend to have higher war rating than 14 million alliances, but that's the point of war rating. The 21 million alliances that are in fact stronger and better than most 14 million alliances have a higher rating and thus never face them. They only face the 14 million alliances that are as strong as them, and can win wars against similar strength alliances.
It's arguable when there average team rating are in 700s and our 400s.. 2BGs
Suppose hypothetically you have 30 good players and you reach a alliance rating of 2k. And your top 5 players left and change alliance after season. Do all of you think we should still be fighting same 2k groups? And keep loosing till we just get exhausted and loose interest in war?.
Second thing hit us was timing... Most if our players can't even login in the last few hours of war, either in school or office. We used to start war 5 PM EST.
Again I respect all of you and your opinion. My point only is it's disheartening to keep loosing coz you get always alliance with that gape.
There average player rating is ,700k and our rating is 450k. What do you think we have?
Btw I would have shared my details of my alliance but unfortunately community rule doesn't allow me. .
Again thanks all for your inputs.
Again I respect your thoughts 🙏
If the opposite was true, say an alliance with a 1500 war rating replaces a BG with 800k players, would it also be reasonable to expect a series of wins?
Additionally as DNA pointed out, player size does not necessarily equal skill. What's to stop a player who's explored LOL and Variant to sell all of their champs below 4/55 to significantly drop player rating? I know people with ratings of under 300k who have 100% explored everything. I am over 725k but haven't even attempted Variant nor done a single LOL path. So who is the easier matchup, the 300k guy who's explored everything or the 725k guy who still ranks up 3* champs?
I could turn around and sell all my small champs to reduce myself to a roster size of 50 and a player rating of ~250k. Would that be fair metric to determine my next war opponent?
At the end of it all, my point is that player rating is very easily manipulated and should only be used as a VERY rough guide to player capabilities.