Reduction in energy timer

I think it's time to reduce the timer for each energy from a massive 6 minutes to something in between 2-3 minutes, the introduction of new content and the energy requirements surely demand the reduction.
What are your thoughts on this guys?
Do say :)

Comments

  • winterthurwinterthur Posts: 4,067 ★★★★
    How about discounted energy sales regularly?
  • HedronHedron Posts: 289
    That's a good idea
  • AdiMukh555AdiMukh555 Posts: 756 ★★★

    How about discounted energy sales regularly?

    @winterthur yep, i think that's good too, discounted refills should be around 10-15 units each?
  • AdiMukh555AdiMukh555 Posts: 756 ★★★
    Hedron said:

    That's a good idea

    Glad you liked it @Hedron :)
  • Only_AlonerOnly_Aloner Posts: 141

    How about discounted energy sales regularly?

    @winterthur yep, i think that's good too, discounted refills should be around 10-15 units each?
    6 refills+3t2 heals=180units
  • AdiMukh555AdiMukh555 Posts: 756 ★★★

    How about discounted energy sales regularly?

    @winterthur yep, i think that's good too, discounted refills should be around 10-15 units each?
    6 refills+3t2 heals=180units
    About 150 units instead of 180 maybe?
  • SuvenduSuvendu Posts: 175
    Energy timers were ok.. Only this month its very tight... Eq has less time and bounty eats a few but in a long run basis thats lots of energy... Otherwise never felt energy shortage
  • BowTieJohnBowTieJohn Posts: 1,153 ★★★

    I think it's time to reduce the timer for each energy from a massive 6 minutes to something in between 2-3 minutes, the introduction of new content and the energy requirements surely demand the reduction.
    What are your thoughts on this guys?
    Do say :)

    Great idea!
Sign In or Register to comment.