Heavy attack bugged [Fix In Progress]
I am experiencing issues with my heavy attack. I will complete the attack or be halfway through it and the opponent will interrupt the attack and negate any damage that would (should) have been dealt. This doesn't make sense because I am already striking the opponent successfully but he is allowed to interrupt my completed attack with a special or normal hit? This doesn't make sense to me.
I have been testing this quite frequently. I can guarantee I have tested this more than your game team and have only found certain circumstances where I have a chance at actually landing a heavy attack:
1.) between the first 1-9 hit combo at the very beginning of fight. (Highest possibility of successfully landing heavy attack)
2.) anytime the enemy does not have a special 1 attack (chances fluctuate; enemy can interrupt with light or medium attack)
3.) when attempting the heavy attack opponent champion must be above 1/4 stun duration timer, or you have to do it very early on in a combo hit #1 or #2 with followup of heavy (still run a very high chance of being interrupted by a normal attack or initiating opponent special bar)
I fell like this is along the same lines as the pre-existing double evade and drop block issues. It's a "time rate" and "compute processing" issue. The fact that something is successful but not carried out properly or late like I experience with parry [I will successfully parry the opponent yet I actually won't perform the block, but mid combo they will suddenly be stunned, my block randomly computes and parry initiates].