scaling system in difficulty in monthly events
Beginner to heroic seems to scale perfectly in pi
Once you get past heroic and go into master it multiplies to a point where it becomes competitive but at a point that some can complete
Then from master to epic the game becomes a money grab or an item use event for those that hoard why such a jump I know it's player progression but monthly events should be enjoyable
Not a grind and yes i know the 1 percent can complete all content with 3 stars congrats this post isn't for you so sell all your top champs and just play with 3 stars if you want a challenge