Medusa SP1 getting blocked again after 1st hit connects

SparkAlotSparkAlot Posts: 378 ★★
Here is a clip of it happening.




It was happening multiple times in the stream.

Comments

  • LainuaLainua Posts: 530 ★★
    AI decided that he was tired of obedience so he will react on his own.

    Seriously. It’s getting out of control.
  • SparkAlotSparkAlot Posts: 378 ★★
    Hello, Kabam?
    @Kabam Zibiit @Kabam Vydious @Kabam Porthos @Kabam Lyra Not even a "we are investigating"?

    The AI should not be able to block specials 1/2 way through it!
  • SparkAlotSparkAlot Posts: 378 ★★
    This doesn't seem to be listed as being fixed in the next patch?

    Is that a mistake, and this is fixed, or still broken?
  • Kabam LyraKabam Lyra Posts: 2,207 ★★★
    We are still working on the resolution for this. Unfortunately it will take a bit of time so it will not be resolved in the 23.1 update.
  • Mirage_TurtleMirage_Turtle Posts: 1,070 ★★★

    We are still working on the resolution for this. Unfortunately it will take a bit of time so it will not be resolved in the 23.1 update.

    This seems to be an extension of the bug a few updates back where "tendril" attacks were whiffing, causing undesirable situations for the person launching the specials.

    Some of these were fixed in the 22.1.1 hotfix which stated (among other things):

    - Fixed an issue where Ghost Rider's Sp1 would not make contact on the first hit
    - Fixed an issue where Carnage's final hit on his Sp1 did not make contact


    Ghost Rider's first hit was a whip and Carnage's final hit was a tendril, which caused this issue. There is currently an issue with Omega Red's L2 (tentacle) and Medusa L1 (Hair).

    This issue is very similar to what we've seen before and it was previously fixed with a hotfix. Hopefully something similar can happen here with Omega Red and Medusa.


  • SparkAlotSparkAlot Posts: 378 ★★
    Is this going to be resolved in a hotpatch, or are we going to have to wait for the next game update?
  • Kabam LyraKabam Lyra Posts: 2,207 ★★★
    We hope the resolution will be included in the next game update.
  • SparkAlotSparkAlot Posts: 378 ★★
    Reading the V24.0 release notes, this is NOT addressed?

    So, still no fix for this? :(
  • SparkAlotSparkAlot Posts: 378 ★★
    edited June 25
    N/m, the other thread does show it fixed, don't know why it isn't listed in both of them.

    It isn't listed in https://playcontestofchampions.com/v24-0-release-notes/

    but, it is listed here https://forums.playcontestofchampions.com/en/discussion/comment/887179/#Comment_887179

    • MEDUSA Fixed an issue where the 2nd hit in Medusa’s SP1 didn’t make contact during an Intercept.
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