If you're going to keep cycling in the newest of the new good champs into every new bit of content, can you retire some of the old garbage champs from crystals at the same time? If they aren't good enough for you to put anywhere even node boosted to the moon, why do you think we would want them? Relegate them to arenas or special offers.
While I understand buffing the rewards slightly for beginning/midgame players with t4b and t4cc you have created a bottleneck for the mid-to-end game players with t2a and t5b. A map 5 alliance (arguably the hardest to adequately fill) only gets access to these through glory. I think moving the t4b shards to t5b or t2a would go a long way to fixing that bottleneck without opening flodgates of r5 champions.
I’m completely losing faith. Just seems so much more tone deaf lately(and they’ve never been good to begin with). Nothing gets fixed content get harder and rewards stay relatively the same.
Adding changes no one asked for... ignoring bugs, lag, and your fan base... loosing interest in this game because of its flaws, not because I have run map 5 for years. Kabam developers are lagging us into oblivion!
Since they cant make any new content people like they make the existing content harder by giving us bad rewards. Thank god i stopped spending on this game at the begining of the year. Looks elsewhere to spend my hard earned money on a different game.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Since you're deciding to use all the children of Thanos as mini bosses, don't forget Gamora. I see you put Cull Obsidian on map 2. He should be a Map 5 mini and put Gamora on Map 2. 😁😁😁😁
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes.
Secondly, have you guys even considered lessening the time commitment AQ requires? When AQ runs on the weekend you can’t spend a nice afternoon outdoors without having to move multiple times. What kind of culture do you want your game to foster?
I know people will say I should drop to lower maps if I don’t like the commitment, but then I will lose the most meaningful way of progressing at my state in the game. You shouldn’t have to pick between having a life and being able to play the game fairly competitively.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
I agree. You are increasing the difficulty of Map 5 with no real increase in rewards. Many players depend heavily on a steady income of rewards from AQ and increasing difficulty disrupts that income. Without an increase in rewards you are only hurting the players.
Personally believe that keeping Morningstar as a Map 5 boss with the same nodes is really lazy. Loads of champions to choose from and I don’t understand why you have to keep the same one that we’ve had for the past year... @Kabam Miike any answers for this?
For a multitude of reasons, we opted not to change every boss on every Map, so in all but Map 2, we changed 2/3 Bosses. Map 1 and 7 are a bit different in that regard though. Morningstar was kept instead of Nightcrawler or Green Goblin because of a few reasons. Namely, her mechanics are not particularly complicated but do require a broadly used Champion Archetype (Bleed Immune) to handle. She was/is, of the 3 minibosses, also the one we felt best exemplified the level of Challenge we feel is appropriate for Map 5.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
If you’re focused on giving mid to low players the resources they need then do that. Don’t jack up the difficulty on everything else and don’t reward them for completing harder content. You guys do this way too much.
Moderators... You should probably add a link to this Discussion Thread at the bottom of initial Sticky Announcement Post. Or make this Discussion Thread the one that is Stickied (for later on when this one may start to fall off of 1st page of posts). Thanks.
And PS, then you can please remove my reply here, so I won't forever be inundated with Notifications from here on out. Thanks also.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes.
Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes.
Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.
This is why this is an early look.
So then can you clarify the timing? Are we going to be playing the updated maps without updated rewards or is it simply that you’re waiting to finalize the updated rewards and the rewards will be added to the updated maps.
If you're going to keep cycling in the newest of the new good champs into every new bit of content, can you retire some of the old garbage champs from crystals at the same time? If they aren't good enough for you to put anywhere even node boosted to the moon, why do you think we would want them? Relegate them to arenas or special offers.
Please Kabam we are at a point in the game where the timers should be 30mins. Myself and many others because of timing needed for map 6 or 7, just cant play it. Im stuck in retired or low level groups that only play map 5 or lower. I keep waiting and you guys just wont do it, which means time to leave the game, With all this extra content added whats the down side of shorter timers it will allow people to use those champs in those other quest earlier which means more health and revives pots and energy refills. There are so many groups on Line looking for map 6 players its unreal, myself and many others would be able to join these groups with the shorter timers, Please its time, Get it Done, thanks
Comments
Community:
What about map6 ?
I know people will say I should drop to lower maps if I don’t like the commitment, but then I will lose the most meaningful way of progressing at my state in the game. You shouldn’t have to pick between having a life and being able to play the game fairly competitively.
EDIT: It's actually sig 1 - pardon the error!
And PS, then you can please remove my reply here, so I won't forever be inundated with Notifications from here on out. Thanks also.
This is why this is an early look.