**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I think we have enough history with Kabam to know better..
Secondly, what really is obtuse is how stubbornly people insist on not using "trash". If it gets the job done, then use it. That's common sense.
There have been several beta testers already saying the 6* gates are easy peasy, lemon squeasy.
6.1 people were upset about the 4* thing. Most have gotten through it. 4*'s won't fair well in that act anyway. Its much different than Rol or LoL where there isnt tons of crazy nodes and effects.
I believe 6.2 will be hard but I also believe the gate thing is being blown out of proportion. Can't be any worse than 5.3 where all but 1 class has their attack cut by 50%. We didn't have R5s then and we got through it. We will be ok.
The gates in act 6 were very clearly introduced to force spending, it doesn't take Vulcan levels of deductive logic to figure that out. It had nothing to do with making the content "more challenging" as they claim, or 4 stars would be allowed.
I for the life of me can't understand why people who manage to get lucky early and get 2-3 great champs ranked and fly through older content, feel that they are entitled to keep doing so with those same few champs for the rest of time
If you are complaining about gates, why wouldn't you complain about those buffs that help only a champs and some that are considered the worst of the worst.
Why aren't you complaining that at 5.3 only allowed 1 class per chapter that didn't get their attack cut in half.
Why don't you complain about the other class restricted gates that litter other content in other Acts and proving grounds?
Gates aren't new and have been around for the entire existence of the game. It's only forced spending if you actually spend money. Come back to it when you get the champs you want to use. I've been playing since release 'ish and only just did a LoL run in January. Thats the beauty of permanent content.
I’m a survivor if the issue is being in the game long enough to see “gates”. But game is not fun for me like before, trying to explore 6.2 and stuck at 6.2.5 gates. I’m f2p from beginning and Literally grinding arenas or low cost energy quests for some 10-15 units. I just don’t like the idea of preparing this much to a “gate” before entering it.
The idea of this thread was that “people who don’t spend going to struggle hard in these gates”. It’s actually happening now. And thank you guys @raffster @Dshu @xNig for far seer opinions.
Won't be going back to it anytime soon that's for sure.
It might be unintended, it might be intended by the Kabam Devs. Whatever is the case, it is what it is and if F2P players have the intention to 100% Act 6, they have to grind or save for the resources or wait until they are good/strong enough to handle it.
(I saved up close to 3 Odins before I 100% it in one go for a Legends run. F2P. Got stuck for a week on the No Retreat Champion as my final fight before 100%. Needless to say, didn't get the tag. Oh well lol)
That being said, I don't think I'll be exploring it for a while. I'd much rather continue working on 6.1 and 6.3.
6.4 is gonna be harder and more punishing. 😊
Also, I predicted the death of the gates for 6.3 and beyond and I was right. Kabam still haven't changed it for 6.2 but they have discontinued them moving forward and probably will remove the gates to help others complete 6.4 for those who are locked out of act 6.3 due to the Champion boss.