**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Am I missing something?
Shards are great, same with the T2A. But seriously lacking in sig stones, T5B (only 1? Variant gives more than this) and missing a whole 5* AG (I feel generic would be best at this point, but that may be a little extreme).
And to say these are buffed up due to less in the end is not very exciting as well.
I feel like this will be harder than Variant and give worse rewards, meaning the only thing I have to look forward to is the next Variant, I guess. Hope it comes soon
Kabam, please please please don't ruin this by stacking up the node buffs that suck and that everyone hates with them. High health and high attack is fine. Unavoidable damage, constant unblockable and unstoppable, and out of control power gain is a tiresome buzzkill for your customers, lazy on your part, and makes the game a burden to play.