So for a while now I’ve been trying to figure out why parry has been so inconsistent. Is the window being changed on us? Is it minor animation lag? No, the CPU is doing dash attacks after you finish a combo ending in a medium. Since dashes have longer animation it’s nearly impossible to parry at such a close distance.
I figured this out when I was fighting Rhino and he did an unblockable dash attack after I finished my combo, which should be impossible. So I recorded some video and it appears that when you end a combo on a medium it pushes the CPU a step further back than it should, giving it the ability to do a dash attack if it chooses. It doesn’t do that if you end on a light attack. The CPU also doesn’t always do a dash attack after you finish a combo with a medium, which is why you can sometimes still get the parry.


(Wish I could post the video but it’s only letting me post pictures)
I feel confident that this is the issue and if I’m right I believe this needs to be fixed. Parry is one of the core gameplay mechanics in the game. I know some endgame players and Kabam will say that you should do more intercepting because you can’t always rely on parry with nodes out there such as limber, stun immunity and invade, but that doesn’t excuse the fact that, as a core mechanic, parry needs to work consistently like it use to in the past.