In most cases in the game, "cannot" will always beat "always". Corvus always Crits, but you can never Crit on glancing. In this case, Never wins.
In most cases in the game, "cannot" will always beat "always". Corvus always Crits, but you can never Crit on glancing. In this case, Never wins. Care to clarify? What are instances when cannot does not beat always?
So for "Particle Protector" This defender has 85% chance to Glance attacks. Glancing Hits CANNOT be critical.Does this imply that1) If the attack was critical and glanced then it is no longer2) If the attack was critical it cannot be glanced
So for "Particle Protector" This defender has 85% chance to Glance attacks. Glancing Hits CANNOT be critical.Does this imply that1) If the attack was critical and glanced then it is no longer2) If the attack was critical it cannot be glanced 85% for an attack to be glanced. If it is glanced, it can not be crit.
So for "Particle Protector" This defender has 85% chance to Glance attacks. Glancing Hits CANNOT be critical.Does this imply that1) If the attack was critical and glanced then it is no longer2) If the attack was critical it cannot be glanced 85% for an attack to be glanced. If it is glanced, it can not be crit. Way to re-type my post
Me thinky this is another guaranteed crit “nerf” Ehh this has existed awhile.Only one I can think of that didnt break this standard was aa stunning stun immunes but that was a *bug*Which seemed like a pretty obvious bug but hey people still got mad it was fixed This hasn't existed a while though. Up until this update when Corvus would glance against an opponent he would still crit, only the damage would be lower because of the glance. Now he's not critting at all and still losing crit charges as though he were. Man I'm just not seeing how every tiny thing raises such a issue. It's not a big deal .Again he went from critting with lower damage due to glancing to not critting at all and still losing his crit charges. If the glancing is stopping him from critting then why are the charges being depleted instead of remaining for use on the hits that don't glance? I don't see how that's the proper interaction here or how anyone could come to that conclusion.
Me thinky this is another guaranteed crit “nerf” Ehh this has existed awhile.Only one I can think of that didnt break this standard was aa stunning stun immunes but that was a *bug*Which seemed like a pretty obvious bug but hey people still got mad it was fixed This hasn't existed a while though. Up until this update when Corvus would glance against an opponent he would still crit, only the damage would be lower because of the glance. Now he's not critting at all and still losing crit charges as though he were. Man I'm just not seeing how every tiny thing raises such a issue. It's not a big deal
Me thinky this is another guaranteed crit “nerf” Ehh this has existed awhile.Only one I can think of that didnt break this standard was aa stunning stun immunes but that was a *bug*Which seemed like a pretty obvious bug but hey people still got mad it was fixed This hasn't existed a while though. Up until this update when Corvus would glance against an opponent he would still crit, only the damage would be lower because of the glance. Now he's not critting at all and still losing crit charges as though he were.
Me thinky this is another guaranteed crit “nerf” Ehh this has existed awhile.Only one I can think of that didnt break this standard was aa stunning stun immunes but that was a *bug*Which seemed like a pretty obvious bug but hey people still got mad it was fixed
Me thinky this is another guaranteed crit “nerf”
Another mini nerf = another step back from spending 👍🏼 Cheers @Kabam Miike 💸💸💸💸I’ve already finished UC not a major problem but these tiny sneaky little changes are becoming all to regular now ... The only reason they are added is to squeeze money from the player, most not realising 🤤This games becoming less and less skill based ... Shame really 👎🏼