Why are all the new champs geared toward end game players?
New content is introduced, and then counters are introduced. Either the new Content is a Challenge like buffs or nodes and then Champions that can counter it are introduced, or the other way around where the Champions are introduced first, and then counters to them come around, like other Champions or Nodes.
This is normal and healthy for a Game like this.
Started writing out a long post about how most of the new champs (i.e. the last year) were absolutely ridiculous to deal with if you only have a handful (or even a dozen) 5*s, but what's the point?
I wish Kabam would stop listening the content creators about just how insanely difficult this game needs to be. I don't want to have to watch lots of video on how someone else is able to beat a particular champ with another max rank particular champ.
Can you guys please make OG Cap relevant? Can you stop increasing Master/Uncollected difficulty just because the end game players have a dozen 6*s even though most of us have 0? Last month's event was so ridiculously absurd that even the end gamers threw a fit and Kabam issued an apology.
Can you guys just let us progress and ensure any game-changing nonsense is relegated to the Act 6/ Map 7 stuff? Geez, I don't know if I'll ever beat Act 5, should probably consider spending my time on other things I suppose. Do you guys just spend hundreds of units each month or what? I feel like if I'm unable to beat something without units then I'm just not ready for that content. Collector was the exception because I feel the payoff was worth it, but dayum I don't want to go through that again.
Did we get any determination on the Corvus/Yellowjacket thing? Basically just "we will do whatever we want, no matter how much time you spent learning an effective counter for xyz?"
I don't know if we need a Cavalier or whatever event quest but y'all picking on the scrubs just to make the Monthly quests harder for the pros.