**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Personally, I think Star Lord tends to be overrated by many, mostly due to reputation. But that doesn't mean it is as simple as "he doesn't counter anything." High damage still matters. It is just that in the old days, it virtually always worked. These days, it is just one among many different tools to bring down defenders, and often not the best one.
That girl has a truckload of utility and hits hard. I used her to clear sinister in 6.2.2. I use her for AQ and AW religiously as she does great against many of these new nodes. I use her for EQ cuz shes always able to handle the crazy node combos that kabam comes up with. This girl is amazing and needs to be beyond God tier.
Even relative rankings are pretty slippery, because virtually no one states an actual objective criteria for their rankings. But absolute rankings are basically impossible to encapsulate in one list, because I don't think there is any interesting way you can measure every champion on a linear scale with in absolute terms.
Emma is tanky with huge damage and crit , she can counter Evide champ has power control and tunte , immune to almost every DoT , has ability Reduction , power sting .
And can tank sp3 with her sig
Emma is 1000× better then venom
However, when you start drilling down to specific buffs/debuffs/opponents/content you're trying to complete and painting a very specific scenario, the list can change quite drastically. The list of champs who are ideal for AW path 6 is different than who you use for AQ bosses, and may be completely different than who you would bring to LOL or Variant. Also, who is good on one path of an event may be trash for a different path (like Acts 5 & 6 or AW/AQ). As noted above, champs like AA can absolutely destroy things like ROL Wolverine, but is one of the worst options against a stun-immune Cable with Cornered.
Just look at the changes to AW. Players were running their standard array of God-tiered champs and were 100% exploring the map every time. Kabam changed the buffs and suddenly alliances are stalled at the first miniboss.
Also, champs are reliant on player skills. Some players use a Parry-based attack style and champs like Corvus, Blade, Cap Marvel, and AA work really well for them. Those players tend to struggle using champs like Quake, Stark and Ghost because they have different fight mechanics. If you struggle keeping hit streaks going, then Aegon, Starlord and Winter Soldier (with KM synergy) aren't nearly the god-tier champs others say they are.
This tier list format is very useful for players working on Act 5 progression and other mid-tier content such as Map 5 and Tier 6 and below Alliance War. Once you reach Act 6, Map 6-7, AW Tier 1-5, and Epic Difficulty Event Quests you get introduced to game content/mechanics that aren’t managed well by massive damage output alone.
Iceman should be higher, cause his sustainability against sp3 will allow him to do more damage over all than many others, so if it's purely about offensive use (overall damage output), he should be higher. I don't have Namor yet to make a first hand assessment of him, but from what I have read, his damage output is ridiculous. Wolverine is ranked WAY too high. I think he's an awesome character, and I would certainly revaluate if they release him as a 5 or 6 star, but even having some of the best regen in the game, with a max 4* and max sig, his regen can't keep up with the damage output in the current meta of the game. That regen is what sustains him to do more damage over time, so being unable to keep up makes him useless in my opinion.
For Cosmic champs, I'd put Cull above Medusa and Hyperion. Debatable against Corvus, since Corvus can out damage Cull from a clean slate. No debate that Cull crushes all when he's ramped up.
What's better, the V8 sportscar or the 3/4-ton truck? Depends on whether you're going racing or need to climb a snowy mountain. If you have 5 kids and a dog, you'd probably consider the utility of a minivan.
If you do plan on going racing, what kind are you going to do? A COPO Camaro and Subaru STI rally car are each top of their vastly different classes.
Then, do you have the driving skills to drift the STI down the windy mountain course or would you be better on a motorcycle?
Each of these vehicle would be considered "god-tier" (except maybe the minivan) but are obviously not interchangeable. You just have to know what kind of driver you are and what track you're trying to complete.
She's the sports car you mentioned when I'm strutting along in my Domino minivan (straight forward, huge raw damage).
Put it another way. If you're still in the early part of the game, there's generally no harm in trusting these lists, not because they are "right" but because they are "not wrong." Meaning: if you choose Gwenpool over Crossbones because Gwenpool is higher than Crossbones on your list it will generally work out. It will generally work out because had you gone the other way and chosen Crossbones over Gwenpool, it would probably still work out.
But once you get past a certain point, it no longer matters if Gwenpool is higher than Crossbones. What matters is whether you're trying to complete content that Gwenpool is better at than Crossbones, or vice versa. At that point "basic usefulness" becomes literally worthless. Five very good generally useful champs can fail in content that five situationally useful champs would excel in, if you pick the right ones. You really do need to know why people think the champs are highly rated, not just that they are highly rated.
Just a positive critique. I do like where your head is with a list like this though.
When you first start learning how to drive, just about anything with 4 wheels will work because you're only doing general to-from driving. Doesn't really matter if you have a Lexus or a Pinto since you're only going to the grocery store. However, as you progress and learn different driving techniques and face different driving scenarios (mountains, bad weather, higher speeds, etc), you find different cars work better. Eventually, you progress to the point that the only roads left to navigate are the snowy mountain passes and specialist tracks.
Those younger drivers do need guidance as to which cars will serve them better in the long term. Which ones should they focus their learning on that will help them through most of what they will face down the road so they don't latch onto the first car they get behind the wheel of. And the list does a good job helping those people from spending too much time with Khan and Groot.
A some point somewhere between getting Uncollected and Cavalier, the list really loses a lot of effectiveness because 1) we only have specific scenarios to work through and 2) we've been playing long enough to see what tools exist and where to use them.
It is probably also somewhere between starting Act 5 and Cavalier where most players stop ranking up their "best" champs and start ranking up to fill holes. If you have a hard hitter, you don't just rank up another hard hitter just because they are considered top tier. You start ranking up because you need more sustainability, or you need more immunity, or you need some other capability that you start feeling is holding you back. That's when you rank up that Loki because even though he's only "sometimes useful" you don't have anything else for those sometimes.