So, I made this pic... I'm not sure, but I think this is like the Gulk/BW synergy (100% increase evade chance = 6%). Just want to know how this is calculated.
So, I made this pic... I'm not sure, but I think this is like the Gulk/BW synergy (100% increase evade chance = 6%). Just want to know how this is calculated. we need more information. Where was this, was it arena, was it in story, aq, what?what nodes were they on? you cannot just post a picture like this and expect us to figure out whaat is going on.The healing part is based on stored power, we do not know how much power you had stored.
Mags has a 40% reduction, it’s 40% of the chance not a flat 40, so if there’s a 15% chance it’s reduced to 9, not 0
So, I made this pic... I'm not sure, but I think this is like the Gulk/BW synergy (100% increase evade chance = 6%). Just want to know how this is calculated. we need more information. Where was this, was it arena, was it in story, aq, what?what nodes were they on? you cannot just post a picture like this and expect us to figure out whaat is going on.The healing part is based on stored power, we do not know how much power you had stored. Nah. All the info is right there.
So, I made this pic... I'm not sure, but I think this is like the Gulk/BW synergy (100% increase evade chance = 6%). Just want to know how this is calculated. we need more information. Where was this, was it arena, was it in story, aq, what?what nodes were they on? you cannot just post a picture like this and expect us to figure out whaat is going on.The healing part is based on stored power, we do not know how much power you had stored. Nah. All the info is right there. The answer is there, too.If magnetism reduced ability accuracy by subtracting a flat 40% chance, then it would be impossible for Wolverine to either cause bleed or trigger regeneration. Therefore, magnetism must reduce the AAR proportionately (multiplying by 0.6) to mean that Wolverine has an 8.4% chance to trigger regeneration, whilst his chance to bleed is 48%.It's a bit harder to be certain how percentages from synergies are applied; like the HE/Quake synergy. Does it give a flat +15% to all ability accuracy? Or multiply the existing accuracy by 1.15? I'd guess the latter.As with the BW/Ghulk synergy, it appears that usually Kabam is multiplicative unless stated otherwise; like when Sparky's AI provides a 'flat' increase. So basically: yes, you were right. Multiplicative unless stated otherwise.