**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Changing these systems so that there is a radical systemic jump is so rare, I can literally think of only one instance of it happening in my entire game play experience that didn't end in disaster. I would be something between surprised and amazed if it happened here.
Obviously, it'd be a huge change to the game and much harder (and probably less profitable) than just slapping a new boarder and extra star on the champs we already have.
Once they intro'd 6*s, I kinda felt like there'd be no end to it.
The Red Star system is a way to add higher tier champions to the game while disguising them as gear. Except if we add 7* champs to the game we get to use the 6* champs and the 7* champs in different content. If we add the red star system to sort of "promote" our 6* champs to 7* status we only get to have one of those to play with, for essentially the same effort.
This isn't just about profitability. This is about what the game fundamentally is. The game is a game as a service, where there is no end to the collecting and ranking. Single player games have an end. These kinds of games have no end, because that is what they do. That is all they do.