The defender is not starting out stunned for 15 seconds. They just start out as normal only + 1,000% attack. Slumber states that they start stunned for 15 seconds and then get +1,000% attack.
Yes juggs. I guess that explains that then. Still kind of a dirty trick to play in something like dungeons imho.
I disagree. The node says something will happen that doesn't happen.It would be one thing if it says something will happen that emphasizes something with the champ. But this is saying one thing and then using fine print to actually accomplish the complete opposite.Especially dirty when it is 33% of the content and the champs you use to do it will be unavailable for the next week and rest of the event cycle.
I disagree. The node says something will happen that doesn't happen.It would be one thing if it says something will happen that emphasizes something with the champ. But this is saying one thing and then using fine print to actually accomplish the complete opposite.Especially dirty when it is 33% of the content and the champs you use to do it will be unavailable for the next week and rest of the event cycle. Think of it this way...If you're taking a path in Act 6 with nodes that automatically inflict incinerate on the attacker and you bring in Void (who is incinerate immune), what do you expect to happen?Do you expect the incinerate to work? After all...it says right in the description that the attacker WILL be inflicted with incinerate. Of course not. Champion interactions are important and should always be considered. The incinerate will do nothing to Void because he's naturally immune to incinerate effects. By the same token, Juggernaut is immune to the effects of stun while he's unstoppable. He starts every fight with an unstoppable buff, so he is inherently immune to stuns at the beginning of the fight. Believe me, you're not the only one to fall victim to Slumber. A quick search here in the Bugs section will confirm that. Just take it as a lesson learned and you'll know better for next time. Good luck!
If a node says X will happen, X should happen. Otherwise there is no point in the node other than playing a dirty trick on the user. If there are champs that break the promise, those champs should not be available on that node. If I sign a document agreeing to pay you $100, but it turns out I don't have $100, am I then free of that obligation and do you not expect to receive $100? Or is it your fault for not knowing I didn't have $100?Again, the analogy about unlimited SP1's is flawed. That is saying that something will happen, and then something happens a lot. Perhaps the extent to which it happens is unexpected to some, but it is not saying something will happen that then does not. I can not think of any other nodes in my 4+ years of playing this game that have specifically stated that something would happen and then the devs put a champ there that specifically prevented that thing from happening. Probably because it negates the need for the node in the first place.Even if I had thought ahead to know that Juggs was stun immune at the beginning of the fight, I would have thought he would be stunned BECAUSE THE NODE SAID HE WOULD BE. I mean, basically god of the game, those who are all-powerful and can make essentially anything happen that they like, took the time to make the node say what it said. Why would they bother if it didn't do what they went out of their way to do? Why would I think that they couldn't cause Juggs to be stunned after they said they would? If he's not going to be stunned, the node should just be +1000% attack.I agree to disagree on this. It is what it is. Thanks for your time.
What are you even arguing here, mate?The node will stun the oppoment at the start of the fight. Some champs are stun-immune (at the start of the fight), so the stun doesn't stick.It's a really simple concept.
There are no nodes where the dev states something will happen and then places a defender that specifically prevents it from happening because that would be a self defeating concept. Using your bleed analogy, the node would say that the champ suffers bleed but the champ they place there is bleed immune. You can't cite where that has happened because it hasn't and would be pointless other than to fool the user. But again, at this point I don't care anymore. I understand why it's not happening and still think it's a dirty trick.
Furthermore, there HAVE been nodes in the past (Wasn't there a taunt immunity node recently? I know they've also made a bunch of nodes recently to nerf Magik specifically.) that have PREVENTED something from happening in a champ's abilities or caused that thing to happen more than it otherwise would. So the existing precedent that they have already set is that champ abilities are in fact modified by nodes when the nodes specifically state things that are contradictory or contributory to the champ's specific abilities.If I believe in god, and god says a man will walk on water, why would I not believe god despite all my previous experience that man can not walk on water? Especially when I know there has been at least one instance where a man did walk on water when god said he would and none where a man failed to walk on water when god said he would?If I believe Kabam is god of this game, and they say Juggs will be stunned, why would I not believe Kabam despite my previous experience that Juggs can not be stunned? Especially when I know of at least one instance where Kabam has negated a champ ability and none where they have stated they would and didn't?