That's what I was unclear of... what I THOUGHT was that the "does not stack" meant if you had one GG and a Classic spidey and SE Spidey, that you wouldnt get the bonus twice... it's not clear about activating the synergy on two separate GG though
So basically what I am asking in this scenario is does the seething hatred synergy effect work twice since it's on both GG the same way nemesis is on vulture twice.... where I understand that avengers tryout is only being activated once because it's only on one SE Spidey, with two vultures
Hey guys,I know this is an old thread but I'm bumping it because I have a question regarding Red Skull's "Dark Illuminati" synergy. According to the description, it says it grants villain champs 20% armor but it is a unique synergy. Does this mean it grants 20% armor to the synergy members or any villain on your team?
I have another question I'd like to run by you guys to see if I'm reading this correctly.Vulture has a synergy with Venom that increases his critical resistance during special attacks based on Vulture's armor rating. Vulture's base armor is 213 (at R3 6 star) but his armor up buff gives him an additional 1759.09 armor rating.In order to determine the total critical resistance the Venom synergy would provide, I took 1759.09 + 213 = 1972.09using the stat calculator on Aunt Mai's website, the percentage comes to 47.8% armor rating. If I were to add an additional 538 armor rating (this is from Red Skull's Dark Illuminati 20% armor rating synergy with Kingpin) the total critical resistance Vulture would benefit from would be 53.9%Are my calculations correct? These stats can get a little confusing sometimes.
The synergy would only add to Vulture’s base armor rating. Armor Up being a buff would cause it to function separately from the synergy unless it were a synergy that increases buff potency, which this synergy does not. So that 20% would only add 40-some armor. So yes, Venom would add crit resistance according to Vulture’s total armor at the time of the special, but no, the 20% armor synergy would not add to the total armor at that time, only to base armor rating. Oh, I see. Thank you for clarifying. It's a shame that the Red Skull synergy doesn't buff up the overall armor, just the base armor.Although... something doesn't add up. If the Venom synergy boosts Vulture's critical resistance based on the armor rating present during the special attack, wouldn't that be taking into account Vulture's base armor and his armor buff? So even if the Red Skull synergy only boosted his base armor, it would still amount to 53.9% critical resistance, no?
The synergy would only add to Vulture’s base armor rating. Armor Up being a buff would cause it to function separately from the synergy unless it were a synergy that increases buff potency, which this synergy does not. So that 20% would only add 40-some armor. So yes, Venom would add crit resistance according to Vulture’s total armor at the time of the special, but no, the 20% armor synergy would not add to the total armor at that time, only to base armor rating. Oh, I see. Thank you for clarifying. It's a shame that the Red Skull synergy doesn't buff up the overall armor, just the base armor.Although... something doesn't add up. If the Venom synergy boosts Vulture's critical resistance based on the armor rating present during the special attack, wouldn't that be taking into account Vulture's base armor and his armor buff? So even if the Red Skull synergy only boosted his base armor, it would still amount to 53.9% critical resistance, no? Not exactly. To simplify it, the equation would look more like (213 + 20%) + 1759 = ? rather than your (213 + 1759) + 20%. Since the 1759 is from the buff, that part just wouldn't count towards the 20% increase.
It wouldn’t be 53.9%. That was the number you had when adding 20% to his armor with the armor up buff. Since Venom’s synergy happens at a specific time, it will take into account the number it needs to understand at that specific time. So you will get the base rating (213), plus the 20% (43), plus the armor up (1759) which would land you somewhere just above 48% resistance. So the Venom synergy still benefits, Red Skull’s added synergy is just not going to be a noticeable benefit for a champ that gets most of his benefit from a buff rather than from his base kit. Red Skull’s synergy is with all villains, not just villains that have armor up buffs, so it needs a baseline to start and that baseline is a champs base armor rating.