**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Buff Suggestion Yay or Nay: Falcon (extended version)
DPXFistheGOAT
Posts: 727 ★★★
Falcon:
**Intro**
So I had this idea of changing older champs' mechanics. One of my ideas is making Falcon a "support-ramp up" hybrid. The goal is to make bad, old champs slightly above average. Giving them powerful synergies with newer champs would also make sense for Kabam business wise I assume
Im not sure how difficult this would be to code, or if it would even be worth it. But if it IS possible, then do you guys think Kabam should? Or maybe use it for another future champ? (ie. Bullseye, Spiderman version 18263, etc)
**Abilities**
- Passive: Redwing no longer remains Locked On mutants 20% shorter.
- Passive: Activating Redwing gives all champs (including Falcon) a 5% increase in Crit Rating. Note: awakened = automatically activated
- Passive: Once per fight, dashing back+holding block for 0.5* seconds grants "Redwing Upgrade". Maximum of 6 upgrades, each giving Falcon up to +2.5% Crit Rating per upgrade
- Awakened Ability: Each "Redwing upgrade" increases all champions' Crit Rating by up to 2.5% of base. Falcon deactivates Redwing (returning all champs' Crit to original) upon losing a match
- Note: Falcon retains old passive and awakened abilities
- Note: "Redwing Upgrade"s start at +1.0%, increases with sig level
- Note: Each "Redwing Upgrade" takes 0.5s longer per upgrade
**Animations**
- Special 2: Begins exact same way as old, but covers more ground. Ends with a second hit.
- Special 2: First hit same speed as Gamora's Special 1
- Special 2: Second hit stabs opponent with wingtips. Most of damage + 15%+ Crit Chance + Physical Resistance Reduction from old Special 2 passive done here
- Heavy: Something that kinda looks like IMIW's Special 1, but with GPS guided missiles instead of energy blasts
**Synergies**
- Daredevil/Netflix: Each "Redwing Upgrade" grants additional +16.67% to nullify all defensive abilities. Note that Falcon has up to 6 upgrades, and Redwing assists all champs when Falcon is awakened (basically ramped up True Accuracy)
- Iron Man/Superior: Allows Falcon to gain 2 (or 3, im undecided) "Redwing Upgrade"s per fight. He still has to dash back+hold block
- Hawkeye/Ronin: Falcon has a 4% chance to bleed (or stun, im undecided) per crit
- Nick Fury: Redwing remains operational even after Falcon is K.O'ed
**Intro**
So I had this idea of changing older champs' mechanics. One of my ideas is making Falcon a "support-ramp up" hybrid. The goal is to make bad, old champs slightly above average. Giving them powerful synergies with newer champs would also make sense for Kabam business wise I assume
Im not sure how difficult this would be to code, or if it would even be worth it. But if it IS possible, then do you guys think Kabam should? Or maybe use it for another future champ? (ie. Bullseye, Spiderman version 18263, etc)
**Abilities**
- Passive: Redwing no longer remains Locked On mutants 20% shorter.
- Passive: Activating Redwing gives all champs (including Falcon) a 5% increase in Crit Rating. Note: awakened = automatically activated
- Passive: Once per fight, dashing back+holding block for 0.5* seconds grants "Redwing Upgrade". Maximum of 6 upgrades, each giving Falcon up to +2.5% Crit Rating per upgrade
- Awakened Ability: Each "Redwing upgrade" increases all champions' Crit Rating by up to 2.5% of base. Falcon deactivates Redwing (returning all champs' Crit to original) upon losing a match
- Note: Falcon retains old passive and awakened abilities
- Note: "Redwing Upgrade"s start at +1.0%, increases with sig level
- Note: Each "Redwing Upgrade" takes 0.5s longer per upgrade
**Animations**
- Special 2: Begins exact same way as old, but covers more ground. Ends with a second hit.
- Special 2: First hit same speed as Gamora's Special 1
- Special 2: Second hit stabs opponent with wingtips. Most of damage + 15%+ Crit Chance + Physical Resistance Reduction from old Special 2 passive done here
- Heavy: Something that kinda looks like IMIW's Special 1, but with GPS guided missiles instead of energy blasts
**Synergies**
- Daredevil/Netflix: Each "Redwing Upgrade" grants additional +16.67% to nullify all defensive abilities. Note that Falcon has up to 6 upgrades, and Redwing assists all champs when Falcon is awakened (basically ramped up True Accuracy)
- Iron Man/Superior: Allows Falcon to gain 2 (or 3, im undecided) "Redwing Upgrade"s per fight. He still has to dash back+hold block
- Hawkeye/Ronin: Falcon has a 4% chance to bleed (or stun, im undecided) per crit
- Nick Fury: Redwing remains operational even after Falcon is K.O'ed
Buff Suggestion Yay or Nay: Falcon (extended version) 13 votes
0
Comments
"Most things affecting other champs on your team only apply to synergies"
- That was done on purpose in order to indirectly buff Daredevil. I had other ideas to directly buff him that I havent posted or even wrote down anywhere
"so it would require persistent charges that did something for Falcon"
- I shouldve mentioned this, but I actually didnt want to buff Falcon anymore as giving everyone what pretty much amounts to True Accuracy might be OP. Also why I made that a synergy. This seems like something that would need to be tested since were not sure exactly how powerful it would be.
- As for the persistent charges, the goal was to ramp up everyone else (support-ramp up hybrid) and i wasnt sure if persistent charges or passive would affect other champs. That to me feels like a programming question as well bc im not sure how either would translate to other champs
"Not sure if changing his animations is a good idea though."
- Yeah it was kind of my way to compensate for Falcon's lack of additional damage. The special 2 sounds pretty hard to evade which is kinda what I was going for (think SpideyGwen)