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Buff Suggestion Yay or Nay: Falcon (extended version)

DPXFistheGOATDPXFistheGOAT Posts: 727 ★★★
edited July 2019 in General Discussion
Falcon:

**Intro**

So I had this idea of changing older champs' mechanics. One of my ideas is making Falcon a "support-ramp up" hybrid. The goal is to make bad, old champs slightly above average. Giving them powerful synergies with newer champs would also make sense for Kabam business wise I assume

Im not sure how difficult this would be to code, or if it would even be worth it. But if it IS possible, then do you guys think Kabam should? Or maybe use it for another future champ? (ie. Bullseye, Spiderman version 18263, etc)

**Abilities**

- Passive: Redwing no longer remains Locked On mutants 20% shorter.

- Passive: Activating Redwing gives all champs (including Falcon) a 5% increase in Crit Rating. Note: awakened = automatically activated

- Passive: Once per fight, dashing back+holding block for 0.5* seconds grants "Redwing Upgrade". Maximum of 6 upgrades, each giving Falcon up to +2.5% Crit Rating per upgrade

- Awakened Ability: Each "Redwing upgrade" increases all champions' Crit Rating by up to 2.5% of base. Falcon deactivates Redwing (returning all champs' Crit to original) upon losing a match

- Note: Falcon retains old passive and awakened abilities

- Note: "Redwing Upgrade"s start at +1.0%, increases with sig level

- Note: Each "Redwing Upgrade" takes 0.5s longer per upgrade

**Animations**

- Special 2: Begins exact same way as old, but covers more ground. Ends with a second hit.

- Special 2: First hit same speed as Gamora's Special 1

- Special 2: Second hit stabs opponent with wingtips. Most of damage + 15%+ Crit Chance + Physical Resistance Reduction from old Special 2 passive done here

- Heavy: Something that kinda looks like IMIW's Special 1, but with GPS guided missiles instead of energy blasts

**Synergies**

- Daredevil/Netflix: Each "Redwing Upgrade" grants additional +16.67% to nullify all defensive abilities. Note that Falcon has up to 6 upgrades, and Redwing assists all champs when Falcon is awakened (basically ramped up True Accuracy)

- Iron Man/Superior: Allows Falcon to gain 2 (or 3, im undecided) "Redwing Upgrade"s per fight. He still has to dash back+hold block

- Hawkeye/Ronin: Falcon has a 4% chance to bleed (or stun, im undecided) per crit

- Nick Fury: Redwing remains operational even after Falcon is K.O'ed

Buff Suggestion Yay or Nay: Falcon (extended version) 13 votes

Yay
61%
RockonAGÊNTVÊNØMRam_SarkarAhitlawAleorFhfjghhggggjfhfjgFreeToPlay_21MawrCalleach 8 votes
Nay (idk what I even read)
7%
Rehan010_ 1 vote
Nay (too complicated)
15%
JyotishkaDead1 2 votes
Nay (too OP)
0%
Nay (other)
15%
Denzel116Fred_Joeity 2 votes

Comments

  • AhitlawAhitlaw Posts: 2,123 ★★★★
    Yay
    I like the idea of a support ramp up champ. I’m in.
  • Would these 'Upgrades' be maintained via persistent charges?
  • DPXFistheGOATDPXFistheGOAT Posts: 727 ★★★
    @Ahitlaw Also added some animation suggestions if you missed it
  • Fred_JoeityFred_Joeity Posts: 1,168 ★★★
    Nay (other)
    Most things affecting other champs on your team only apply to synergies, so it would require persistent charges that did something for Falcon, and maybe a Heimdall-esque synergy that also applied that effect to all other champs. Not sure if changing his animations is a good idea though.
  • DPXFistheGOATDPXFistheGOAT Posts: 727 ★★★
    @SiriusBreak no. I used them in the other poll bc it was a simpler mechanic to explain and implement. This would be a passive. If the programmers have an easier time with implementing this using persistent charges, then it could be used instead. It's a rough idea and im not a programmer so this would probably be subject to change if Kabam miraculously agreed to implement
  • Ahhh, got yah. Well I like the concept! I was just wondering if you were thinking of persistent charges, as that would be a great way for them to be maintained fight to fight. Also likely easier to be referenced for synergy purposes. Still would be a passive ability at the end of the day. Just maintained by the persistent charges instead of passive charges. I can dig it though!
  • DPXFistheGOATDPXFistheGOAT Posts: 727 ★★★
    @Fred_Joeity

    "Most things affecting other champs on your team only apply to synergies"

    - That was done on purpose in order to indirectly buff Daredevil. I had other ideas to directly buff him that I havent posted or even wrote down anywhere

    "so it would require persistent charges that did something for Falcon"

    - I shouldve mentioned this, but I actually didnt want to buff Falcon anymore as giving everyone what pretty much amounts to True Accuracy might be OP. Also why I made that a synergy. This seems like something that would need to be tested since were not sure exactly how powerful it would be.

    - As for the persistent charges, the goal was to ramp up everyone else (support-ramp up hybrid) and i wasnt sure if persistent charges or passive would affect other champs. That to me feels like a programming question as well bc im not sure how either would translate to other champs

    "Not sure if changing his animations is a good idea though."

    - Yeah it was kind of my way to compensate for Falcon's lack of additional damage. The special 2 sounds pretty hard to evade which is kinda what I was going for (think SpideyGwen)
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