Idea For A New Vision of Alliance War
I am the leader of a diverse alliance, what I mean by that is that we have players who are Cavalier as well as some who haven't reached Uncollected yet. So the problem that we run into in war is that the entire alliance is being punished for the mistakes of those who aren't able to play at the same level as the top players. I feel this is a recipe for a toxin in-game experience, the top players begin to resent the weaker players and the weaker players feel the stress of not wanting to mess up and shame if they do.
I feel that I've come up with a solution...
What I'm pitching is a war setup where different battlegroups have different star gates attached to them depending on the alliance's war tier.
So for example, let's say there's an alliance at a mid-range tier:
BG1 has no gates, any champs can be brought in
BG2 has a 5* gate, no 6* can be used
BG3 has a 4* gate, nothing 5* or above
As the alliance succeeds or fails, the gates are raised or lowered accordingly with their changing war tier. Top endgame alliances will have no gates, while beginning alliances may be restricted as low as 4*/3*/2*. I feel that this would create a more balanced experience for many mid-range alliances without affecting the gameplay that high tier alliances are used to.
A possible secondary effect of this change would likely be an increased willingness to rank-up champs at a lower star rating, giving value to 3*s and 4*s that has been lost as the game has progressed.