What on earth is going on with the AI?

JohnHSJohnHS Posts: 104
Since this last update, the AI has been a massive pain. I can barely get through fights with Ghost because the opponents refuse to attack me while phased (and yes, I'm doing a MLLL combo), I've died to two Quakes today because all they want to do is throw heavies; not even while I'm blocking, when I'm wide open trying to bait a Special Attack. They almost never dash at me when I'm trying to do a backdraft intercept. On top of it, I just died in war because the Carnage I was fighting decided he wasn't going to throw his specials at all, and just kept walking towards me until finally I missed a dex and he got to the SP3, game over. Sure, I'm not that good, but I know how to bait specials! This is getting to be a serious issue (especially when trying to get to the infinite streak in arena). What is even going on? Can you PLEASE stop changing the AI? When it's this passive, some fights are all but impossible to win unless you've got power control.
Or maybe this is just me. Is this happening to anyone else? Because it's getting to be really frustrating.

Comments

  • Good advice @DTMelodicMetal . Also, I've seen the Thanos Block Seizure in Map 5 too. If it wasn't annoying I'd find it hilarious. The way the Ai is functioning lately does keep a player on their toes. You do need to keep changing it up on them or the Ai will find a way to counter you faster than before. It's not as predictable so you do need to think on your feet or suffer getting smashed in.

    There's no doubt in my mind that something has changed. It's hard to say whether this change was for the better or for the worst. If it ultimately increases your ability to counter situations with greater accuracy over time, then I say it's for the better. Just comes with a learning curve to say the least. Perhaps a combination of the new champs, and known playstyles out there, these changes are their way of keeping it interesting. If it becomes TOO predictable, that will inevitably get stale over time.
  • Battle_GreninjaBattle_Greninja Posts: 28
    This changes has made me drop war for the sake of alliance.and I was thinking that is happening to only me and my timing is off.
  • roberto94roberto94 Posts: 675
    The AI is getting more smarter and smarter. This encourage us to evolve our play style?
  • LordBeaverbrokeLordBeaverbroke Posts: 223 ★★
    edited July 12
    Yeah, the AI is returning to it's vegetative state. Time to break out the Yondu again.
  • zeezee57zeezee57 Posts: 1,454 ★★★★

    Yeah it’s become incredibly hard to land parries, and the ai is so passive now that you might not land one all fight.

    This is probably the most obvious change I've noticed. You used to be able to 5 hit into a parry with an exact rhythm, which admittedly can get boring, but now if you go to parry along that same rhythm you end up blocking a combo instead. You have to account for that extra second delay before they throw an attack back and even then its 50/50 whether you'll parry or just block.
  • DTMelodicMetalDTMelodicMetal Posts: 2,656 ★★★★★

    There's no doubt in my mind that something has changed. It's hard to say whether this change was for the better or for the worst. If it ultimately increases your ability to counter situations with greater accuracy over time, then I say it's for the better. Just comes with a learning curve to say the least. Perhaps a combination of the new champs, and known playstyles out there, these changes are their way of keeping it interesting. If it becomes TOO predictable, that will inevitably get stale over time.

    @SiriusBreak I can't agree more with your final sentence. Being mindful of a learning curve with updated AI helps manages the frustration. AW Seasons has created a mindset where dying is not acceptable. Games shouldn't be played like this.
    Bogia said:

    I've seen this movie. It doesn't end well for the humans.

    Yeah it’s become incredibly hard to land parries, and the ai is so passive now that you might not land one all fight.

    @Bogia lol, I've talked to other players about the AI mimicking player inputs. Seems like less code for the AI to copy player attack patterns than for developers to program in specific attack strategies for different champions/AI under different circumstances. @Mitchell35 the anti-intercept AI can be a bit much for certain AI like Korg. Watch the video video clip below, it's definitely not obvious Korg is coded to prevent intercepts (insert sarcasm):

  • 1_ShuNeu_11_ShuNeu_1 Posts: 158
    I find hitting the ai in block and playing erratically helps
    It seems to throw off the defender.

    And by eratic i mean dont make patterns
  • BoostergoldrulzBoostergoldrulz Posts: 20
    It's Skynet.
  • HendrossHendross Posts: 198
    All I read is that Ghost got beat by Quake (twice). I guess that settles that.
  • JohnHSJohnHS Posts: 104
    Hendross said:

    All I read is that Ghost got beat by Quake (twice). I guess that settles that.

    Actually Quake is also hard because the AI likes to just stand there watching me after I evade the first hit. No parries allowed!
    I fought a MODOK the other day and he never dashed at me, meaning I couldn't get in a parry. However, while playing Masacre, he gets super aggressive and won't let me got into his block.

    Combine this with Infinity Man throwing full five combos into block, backing off, and doing it again, and AW is becoming a nightmare.


  • I can't agree more with your final sentence. Being mindful of a learning curve with updated AI helps manages the frustration. AW Seasons has created a mindset where dying is not acceptable. Games shouldn't be played like this.


    @DTMelodicMetal You just hit proverbial nail on the head there! The mindset that an attack bonus loss is unacceptable is what inevitably brings extreme stress on the players that are trying to maintain staying competitive. Especially with the new Map. This will undoubtedly increase with Defense Tactics. Once again, the learning curve rears its ugly head, lol. Truthfully, if players were to be more accepting of that fact, they'd be a bit less stressed out while playing a game that's supposed to be fun.

    Adding new challenges on top of the seemingly ever evolving Ai is going to drive many up the wall. Honestly, that's why I go out of my way to be motivational when things go sideways instead of coming down on someone for having a bad run. Losses are occasionally unavoidable for some. Be it the fact you don't have the right champ for the job, glitches, bugs, control malfunctions, slip ups, etc. Sometimes, things just go sideways. The game is ever changing, and apparently the Ai isn't immune to changes. Players need be mindful of this fact if they wish to keep their sanity 😉.

    Part of me really likes the unpredictability factor here. Keeps me thinking of ways to counter what's being thrown at me. Now, I'd be lying if I said it didn't cause me frustration from time to time. It for sure does. It's what you do from there that will dictate how long you remain frustrated. If you can immediately accept that something is off and you need to adjust, you'll move forward faster than if you try to resist the changes. Think about it this way, every EQ there's almost always a post (typically a few) about how one of the new champs is too OP and needs to be nerfed. Eventually, over time, you learn how they function and they become just another fight.

    In some cases, the Ai is bugged and those situations cause some of the greatest moments of stress in game. You end up losing a fight through no fault of your own. When this happens in AW, it's probably the worst of all. No do overs. No exiting and starting over. Once that match is lost, that's that. Couple this with the cost of certain items, it's a recipe for some colorful phrases flying out of one's mouth, lol. In that case, it's hard to remain objective about the situation. Points and items lost are situations that cannot be undone. The best we can do, especially leadership, is remain understanding and empathetic to our fellow players. Providing them with drive to overcome a situation that's for all intents and purposes a recipe for stress.
  • FhfjghhggggjfhfjgFhfjghhggggjfhfjg Posts: 2,945 ★★★★
    Ive noticed this as well. This constant passive ai is getting real annoying especially when im using ghost
  • SlayerOfGodsSlayerOfGods Posts: 1,629 ★★★★
    If they change (and they are changing, regardless of what Kabam says) we have to adapt with it.
  • LazuliLazuli Posts: 16
    I’ve definitely noticed this too, and it’s been driving me crazy. Keep ending up against the wall trying to bait specials that the AI just won’t throw, or keep having to deal with characters who just block stay passive.
  • GmonkeyGmonkey Posts: 424
    The AI makes fights an endurance marathon in patience. Really hard to log on and fight such a chore now.
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