Feedback for the SDCC War Machine Survival Challenge
becauseicant
Member Posts: 414 ★★★
The latest stage competition at SDCC was pretty underwhelming so I wanted to give you guys some feedback so it can be better next time:
1. Make the Goal and Tie Breaker's explicitly clear to the audience.
- We know for this one the players had to survive for 3 minutes, but past that we had no idea. Was the tie breaker the players remaining health? Does damage to the opponent count for anything? Without knowing the objective it's hard to get excited while watching because we don't know what to watch for.
2. Show us the Nodes on the opponent at least once.
- The War Machine in this challenge had 5 nodes but the Kabam rep only told us about 3 of them before the competition started. Also none of the players checked the nodes (at least not on camera) meaning we had less context to understand what they were up against.
3. Don't cut away to a close-up player cam during the fight.
- During the stream there were multiple cuts in the middle of the fight to a camera showing just the player staring at the phone. Viewers missed all the action during this time and it kind of ruins the whole point of the stream. If you want to show the player close-up do it in an overlay on the side while keeping the game play up the entire time.
4. Have at least one commentator who is knowledgeable about the game.
- In the past you've had content creators and Kabam employees as one of the commentators. Having someone who understands the games mechanics and terminology greatly enhances the whole experience. The two guys did their best to get the crowd and viewers excited but they lack the knowledge to give any insight other than what they can directly observe.
1. Make the Goal and Tie Breaker's explicitly clear to the audience.
- We know for this one the players had to survive for 3 minutes, but past that we had no idea. Was the tie breaker the players remaining health? Does damage to the opponent count for anything? Without knowing the objective it's hard to get excited while watching because we don't know what to watch for.
2. Show us the Nodes on the opponent at least once.
- The War Machine in this challenge had 5 nodes but the Kabam rep only told us about 3 of them before the competition started. Also none of the players checked the nodes (at least not on camera) meaning we had less context to understand what they were up against.
3. Don't cut away to a close-up player cam during the fight.
- During the stream there were multiple cuts in the middle of the fight to a camera showing just the player staring at the phone. Viewers missed all the action during this time and it kind of ruins the whole point of the stream. If you want to show the player close-up do it in an overlay on the side while keeping the game play up the entire time.
4. Have at least one commentator who is knowledgeable about the game.
- In the past you've had content creators and Kabam employees as one of the commentators. Having someone who understands the games mechanics and terminology greatly enhances the whole experience. The two guys did their best to get the crowd and viewers excited but they lack the knowledge to give any insight other than what they can directly observe.
18
Comments
I think it would have been beneficial both for the crowd and for Marvel Contest of Champions the game itself if there was at least one commentator that could provide some analysis about the encounters that would highlight the potential depth of gameplay. Like using CapIW because his block proficiency would lower damage, compared to Wolverine who would eat a ton of damage but could build power and get a ton of healing to get that health back. That kind of strategic analysis is lost if none of the commentators has sufficient depth of knowledge of the game, which I think does the game a bit of a disservice.
QUACK.
QUACK.
QUACK.
QUACK.
In terms of being a distraction, I think that's a deliberate part of the challenge of performing on a live stage.