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Cyclops (Blue Team) - Delay chaining Medium 1 into Light 1
There is a longer delay than normal after his single hit medium 1 before the game takes the input for his light 1 attack, leading to dropped combos.
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Red Event Notifications No Longer Clear On Opening Event Tab
This was fixed in update 47.0, where opening the event tab would clear the red notification badge, however in the newest update 48.0 this fix has been reverted to where the notification won't disappear until you open each event individually.
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Archangel being affected by Baron Zemo's disorient
Archangel's ability accuracy is being lowered by Baron Zemo's disorient, which shouldn't affect AA. Parries are failing on Baron's light attacks (Yes Baron's mediums cannot be parried, I am aware, it's the mid combo attacks that are still having parries fail). Tested on fights with no nodes.
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Kushala - Shine (Too) Bright like a Diamond! Block animation flash is a bit excessive
https://youtu.be/6vS6b6F_0_4 Just a bit of feedback regarding Kushala - her block flashes a bright yellow every time shes hit and while the animation itself is awesome the flash is way too bright IMO. Maybe I'm being nitpicky but it stood out to me immediately upon fighting and playing her.
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Striker Button Position - Can we please get an option to move it?
The current positioning of the striker button is not ideal when playing on certain phones (like mine). The striker button is exactly where my left thumb rests naturally and is the same area where I do my normal swiping and tapping. When I have strikers enabled I almost always hit the button by accident which makes me avoid…
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Striker Button Placement Feedback - Please Let Us Reposition the Button
The current positioning of the striker button is not ideal when playing on phone. The current position of the striker button is exactly where my left thumb rests naturally and is the same area where I do my normal swiping and tapping. I would appreciate the option to reposition it, either by giving us some preset distances…
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Google Pixel 6a - Inputs on far edges of screen don't register
Issue: MCOC doesn't register inputs past the red lines on the Google Pixel 6a, inside the areas on the far left and far right of the screen. These are the "extended" areas of the screen resolution where on most older phones it would be cut off to fit their aspect ratio. It doesn't effect fighting thankfully, but lots of…
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Awesome Work Kabam! - Thank You! - Massive QOL Updates (Skip Dialogue, Autofight, Restart Quest)
We just got some massive Quality of Life updates with update v30.2 and I just wanna say a huge thank you and shout out to the Kabam team for putting them in the game! I've been hoping for these kinds of changes for a loooong time and I'm excited that they are in the game. Great Job! These new improvements include an option…
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Can we PLEASE get a new Boost Menu
The amount of scrolling required every time you want to use a general or monthly quest boost is just absurd at this point. I've never understood why the most commonly used boosts are at the very bottom, or why the menu even shows boosts that can't be used in the current quest like the Act 6 specific boosts. Adding a few…
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Feedback on the new "Alliance Member Crystal Opening Ticker" in the Crystal Menu
So for those unaware Kabam just added a section above the crystals in the Crystal menu that cycles through the crystals that your alliance mates have opened. I guess the idea is to encourage players to open more crystals after seeing what their alliance mates pulled, but in practice it's just an annoyance that adds clutter…
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Silver Surfer and Storm Slower Recovery Time After Being Knocked Down
Silver Surfer has always had this 'bug' or oddity in that he takes about twice as long to complete his stand up animation after being knocked down. Recently I noticed that Storm is also exhibiting this behaviour and takes an extended time to recover after being knocked down. Since any attack you launch at them before they…
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Regarding Compensation and Exploring Act 6 - Stay at 99% Explored or Overflow Resources?
So here's the situation myself and others find themselves in: I'm sitting at 99% exploration for all of Act 6 by leaving a single path in the Grandmaster quest unfinished. I've done this to avoid overflowing in high level rank up materials that I will then be forced to use 30 days after exploration. However we all know…
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Namor and Vivified Node Bug
While Namor has his passive fury "opponents gain zero power from special attack hits". When fighting the Vivified node in 6.4.5 the opponents are gaining power from special attacks even though the fury is active. It seems like it's coded as a -100% defensive power gain so the nodes +200% is overcoming it and not being…
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Silver Surfer's Slow Stand Up Animation
Silver Surfer takes much longer to stand up after being knocked down than other champions. It causes attacks to whiff through his body even though it looks like he's recovered enough to block or be hit. I'm pretty certain recovery time from knockdown is the same for every champion across the board so I believe this is a…
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Two Bugs in 6.4.4 - Masacre and AA
1. AA is having his ability accuracy reduced when incinerated from the combination of nodes on the energy absorption fire path. He is supposed to be immune to ability accuracy reduction. My parries were failing against multiple opponents. 2. Masacre has an ability to deal energy damage when an incinerate fails to apply but…
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Buffet Bug - Prevents All Buffs From Activating At All Times
Was doing 6.3.4 today and noticed on the Do Not Go Gentle path that also has the Buffet node that it was acting very strangely. I was unable to activate any buffs as they would get removed by buffet instantly but the defender wouldn't heal and it wouldn't go on cooldown, meaning that I couldn't gain a single buff. I was…
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Second Medium Attack Knockback Distance Preventing Parry Follow Up For Some Champions
Certain champions, such as Symbiote Supreme and Guillotine, when fighting mid-screen are not able to consistently land a follow up parry after a regular 5 hit combo (MLLLM) because of the knock back distance of their second medium attack. The large knock back puts the enemy much further away from you which changes the AI's…
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Symbiote Supreme Bugs
Being a proud new owner of a 6* Symbiote Supreme I've done a lot testing with him and have noticed a few bugs/issues with him: 1. When he is in "Null's Shadow" mode a well-timed block (ie. parry) is supposed to put a passive stagger on the opponent 100% of the time. Right now he is NOT placing a stagger on every parry…
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3% Evade Tactic - Was the rate updated to match the description?
After the last couple of alliance wars I'm genuinely questioning if the evasion rate was actually updated to match the new description. I know it's much more likely a streak of bad luck and a relatively small sample size but I can't help but ask Kabam to double check it. I'm getting multiple fights with the opponent…
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Improve the "Use Boost" Menu Please!
It's a pain having to scroll the list to activate the most used boosts located at the very bottom. Can you please put the general boosts like HP, Attack, and Champion back to the top? If you wanted to go even further it would be great to have class specific boosts put into their own category and heading.
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Please change Namor's SP3 "Scream" after the slow-mow. Sincerely: All players with ears
We're gonna be using this special a ton, can we put a lid on Namor's inner robot? https://youtu.be/WtozXzA6nPA
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Guillotine and Symbiote Supreme Parry After Second Medium Issue
I am unable to consistently parry with Guillotine or Symbiote Supreme after finishing a combo with a second medium attack, especially when the enemy isn't against the wall. I believe it's because the recovery frames on their second medium attacks are longer than the standard champion and it's creating a shorter window for…
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Champions With Guaranteed Critical Hits Are Critting Through Block (Wasp, Ghost, Modok, etc.)
I noticed after last months patch that champions with guaranteed critical hits were able to score critical hits on a blocking opponent despite not having that ability. In the past the only champions that could get critical hits on an opponents block were champions that specifically had that ability added to them such as…
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Two Steps Back In Quality Of Life From Last Patch
1. The inventory screen now scrolls back to the top of the list after you use an item from the inventory screen. This makes certain tasks like putting signature stones into champions a major pain. Before the update the screen stayed where it was after using an item. (Bonus Step Back: The "find out more" and information box…
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Feedback for the SDCC War Machine Survival Challenge
The latest stage competition at SDCC was pretty underwhelming so I wanted to give you guys some feedback so it can be better next time: 1. Make the Goal and Tie Breaker's explicitly clear to the audience. - We know for this one the players had to survive for 3 minutes, but past that we had no idea. Was the tie breaker the…
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Champion tag filters would be awesome with the new quests and solo objectives
Any chance we'll see this feature being added any time soon? Would be very helpful if we could filter our list of champions by their tags in addition to the options we have now. It would be especially great if the filter would persist while we're in certain modes so, for example, you wouldn't have to set the filters each…
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Mind Stone Path - Enemies and Nodes Directly Counter The Intended Champion and Playstyle
After reading the abilities the mind stone grants Iron Man you'll see the intended design is for you to use charged up heavy attacks while the opponent is stunned in order to cause shock damage. In addition, on Epic difficulty his boosted Arc Overload is supposed to be able to sustain him through the spiked armor thorns…
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Corvus' Third Heavy Hit Is Energy Damage
https://youtu.be/ftniXEgqK3o Corvus' third hit from his heavy attack is being treated as energy damage. As you can see in the video it's giving Human Torch a smoulder and 5 temperature which is triggered by energy damage.
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Champion Index is Disappointing - Future Improvements Planned?
Right now the "champion index" is simply the portraits of the champions you don't own in any rarity with a button that takes you to the crystal vault, and that's it. It's disappointing to say the least and I think most of us expected a bit more. Kabam I hope you have plans to improve upon this feature in the near future!…
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Add "Replay Quest" Option On Quests Already 100% Completed
It would be great if the "Replay" button was still shown even if the current quest is 100% completed. Many times we'll go back and clear a quest we've already done to grab additional items or get points for things like completion or hero use. Currently at the end of the quest we have to exit out, navigate back to that…