Guillotine and Symbiote Supreme Parry After Second Medium Issue

becauseicantbecauseicant Member Posts: 414 ★★★
edited September 2019 in Bugs and Known Issues
I am unable to consistently parry with Guillotine or Symbiote Supreme after finishing a combo with a second medium attack, especially when the enemy isn't against the wall. I believe it's because the recovery frames on their second medium attacks are longer than the standard champion and it's creating a shorter window for the parry to be able to trigger. Can you please have a developer look into this issue? It's making these champions very difficult to play with as the regular flow of combat doesn't work with them and you end up taking much more block damage or in the worst cases delaying your block much longer to try to get the parry but getting smacked by the opponent instead.

Example of what I think is causing the issue:
Normal : | - - Medium Recovery Frames - - | | - No Input - | | - - - Parry Window - - - | | - - Enemy Hit - - |
Guil+SS: | - - - - - Medium Recovery Frames - - - - - - | | - No Input - | |Parry Window| | - - Enemy Hit - - |

In order to parry there needs to be a set amount of time before the block with no inputs or previous actions, meaning the longer recovery time results in a much smaller parry window before the enemy attack will hit you. In Guillotine's case she has a long spinning turn around animation on her second medium while Symbiote Supreme seems to really linger with his outstretched arm before retracting it.

Comments

  • becauseicantbecauseicant Member Posts: 414 ★★★
    Anyone else experience this issue?
  • becauseicantbecauseicant Member Posts: 414 ★★★
    Hoping a mod can make note of this to the team please.
  • becauseicantbecauseicant Member Posts: 414 ★★★
    Please fix my main man!
  • MaybeThisIsNotMeMaybeThisIsNotMe Member Posts: 147 ★★
    This generic bug was introduced in the sublime update 22.0. They recently fixed it for a bunch of champs using the same kind of medium attack (WS, Ronan, etc...)
    Problem remains for many champs like the ones you mention but also GR.
  • becauseicantbecauseicant Member Posts: 414 ★★★
    After doing some more testing I think the issue might also be the large knockback distance on their second medium attacks. The reason I say this is because when the opponent is against the wall and prevented from being pushed far back I'm able to parry after 5 hits like I normally would with any champion, but mid screen it just doesn't work. That extra distance between you and the opponent makes their attack take longer to reach you and thus you either end up blocking too early and not getting the parry or waiting to long due to the delay and getting hit. If the recovery and hit stun frames are all normal please take a look at the knockback distance as well.
  • MaybeThisIsNotMeMaybeThisIsNotMe Member Posts: 147 ★★
    The work around is to use a light attack at the end of your combo. Not as much damage but at least you can parry.
  • becauseicantbecauseicant Member Posts: 414 ★★★
    Mods any word on this? Can you let the team know please.
  • becauseicantbecauseicant Member Posts: 414 ★★★
    Still hoping for some kind of acknowledgement. This issue makes these champions very frustrating to play since a core game mechanic doesn't function correctly with them.
  • iRetr0iRetr0 Member Posts: 1,253 ★★★★
    I feel this happens with Iceman and Ghost Rider as well
  • becauseicantbecauseicant Member Posts: 414 ★★★
    Mods any word on this please?
  • This content has been removed.
  • becauseicantbecauseicant Member Posts: 414 ★★★
    If this issue is present with more champions that's even worse. Would be great to know that the devs have been made aware.
  • becauseicantbecauseicant Member Posts: 414 ★★★
    Still an issue
  • becauseicantbecauseicant Member Posts: 414 ★★★
    Any word on this?
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