Newer champs hit way too hard
Human_Iceberg2
Member Posts: 282 ★★★
I mean it’s true. A Cull at r5 can land 60k mediums and throw off 130k specials. Same with Namor . So doesn’t that mean that people who get lucky enough to get these champs as 5 or 6* have basically won the game? These champs cruise through newer content and destroy everything. Good damage for a 5/65 is something similar to sparky or cap IW. But it seems like these newer champs are just game breaking. If you don’t believe me, check out some gameplay of namor and Cull.
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Comments
PM can do it with proper synergies and completing missions.
Starlord can do it building up combos and is the OG OP champ since many cleared LoL with a 4*.
Stark Spidey can do large amounts of damage after ramp up with 10 poises.
Ghost hits extremely hard with the right synergies.
The main thing to remember is that with how hard some hit, they can't hit that hard without ramp up. For instance-
Cull Obsidian- Yes he hits extremely hard but he takes a few fights to ramp up and also has probably the worst block proficiency in the game. He will take a ton of block damage even on Parry. Fighting high attack opponents or any node that eats buffs puts him at a severe disadvantage.
Namor- While he can hit really hard as well, his full potential is if he's ranked to max and also sig 200 (as a 5*). He's also pretty beatable on defense and takes a bit to master.
Usually the better the champ the more downside there is when it come to things that effect them.
Bleed anyone.
Poison anyone.
Fight on Masochism nodes (if you use the armor breaks to deal damage).
Fight on Buffet nodes.
Take any DoT nodes like bleed, poison or biohazzard.
Can't bypass Unstoppable.
And can only bypass evade with 5+ favors.
There isn't any doubt that after ramp up he hits hard. It's getting him there that can be tricky.