Just to expand a bit, if there's a 3% chance for something to happen and a 97% chance for something to not happen, then the fundamental counting principle would work something like this. In the first swing, there are one hundred possibilities: EEEHHHHHHHH....H. Three evades and ninety seven hits. For each of those possibilities you'd expand one swing more: each "E" could be followed by any of the "EEEHHHHH...HH" and so on. No one would actually do that and count them up, but it may now seem more obvious that in the first swing 97% of the swings are "H". After two swings 97% of the second swings are also H, which means 3% of all the original "H"'s become "HE" and there's only 97% of 97% that is "HH". After three swings, the number of sequences that is "HHH" is 97% of 97% of 97% - the number of "survivors" keeps getting cut by 3%. This is where the M^N math in statistics comes from.
Just to expand a bit, if there's a 3% chance for something to happen and a 97% chance for something to not happen, then the fundamental counting principle would work something like this. In the first swing, there are one hundred possibilities: EEEHHHHHHHH....H. Three evades and ninety seven hits. For each of those possibilities you'd expand one swing more: each "E" could be followed by any of the "EEEHHHHH...HH" and so on. No one would actually do that and count them up, but it may now seem more obvious that in the first swing 97% of the swings are "H". After two swings 97% of the second swings are also H, which means 3% of all the original "H"'s become "HE" and there's only 97% of 97% that is "HH". After three swings, the number of sequences that is "HHH" is 97% of 97% of 97% - the number of "survivors" keeps getting cut by 3%. This is where the M^N math in statistics comes from. Thank you for explaining that. So what is the actual formula for what we are talking about then? How many evades should one truly expect in, say, 100 swings? Or if it's easier to do the math, reduce the sample to something manageable.
OK, I don't disagree with how the math works on a per-swing basis. Really, I never figured it worked any other way. But your argument seems to be, "Well, since the computer doesn't care about past or present instances, you shouldn't be surprised that 7% happens nearly every time." And that still doesn't seem like a valid argument.When I fight a mesmerize node, every time, without exception, nearly all hits result in a stun. And nearly all people I've mentioned this to say the same thing. In real life you would not expect that to happen on 7%/instance odds.
OK, I don't disagree with how the math works on a per-swing basis. Really, I never figured it worked any other way. But your argument seems to be, "Well, since the computer doesn't care about past or present instances, you shouldn't be surprised that 7% happens nearly every time." And that still doesn't seem like a valid argument.When I fight a mesmerize node, every time, without exception, nearly all hits result in a stun. And nearly all people I've mentioned this to say the same thing. In real life you would not expect that to happen on 7%/instance odds. I'm just explaining the math, the math doesn't explain what you're describing. But if things really do happen as you describe, that would be easy to prove. Just video record all your fights against mesmerize.In practice, in the past when people have said "this always happens" what tends to happen is when asked to provide evidence of it happening first they back down a bit and say "it doesn't really happen all the time, just most of the time" and then "it happens more often than it should" and then "it doesn't happen often enough for me to be able to video it, but it still happens way too often." Which is damaging to the credibility of the assertion.If anyone could show that all, or nearly all hits result in stun, with a large enough sample size, this would be evidence something might be bugged. Maybe the way the random roll was happening, or maybe something in the way mesmerize was implemented having nothing to do with the random roll. But I've never seen this and I haven't seen video evidence of it. I've only heard anecdotes and lots of other people nodding their heads. In the past, the complaint was that video evidence was hard to get without special software. But today, pretty much all supported platforms for MCOC directly support recording gameplay.Even if this were inconvenient for you to do, there's thousands of players out there: this bug has managed to avoid basically everyone catching it on tape. The odds of that happening are lower than the odds of mesmerize actually doing it.
But here I should point out that something else having nothing to do with probability can affect what you see. Kabam has never described the mechanics of evade, but testing and investigation has shown that what the game calls "evade" is often a hidden "buff" that triggers actual evades. For example, players often see evading champs like Spiderman seemingly evade two hits in a row in rapid succession. In technical terms that might not be two evades triggering, that might be one evade "buff" triggering, and causing Spiderman to evade all normal attacks for a fraction of a second. If you count that as two evade triggers, it can seem like Spiderman is triggering evade more often than his stated probability.
But here I should point out that something else having nothing to do with probability can affect what you see. Kabam has never described the mechanics of evade, but testing and investigation has shown that what the game calls "evade" is often a hidden "buff" that triggers actual evades. For example, players often see evading champs like Spiderman seemingly evade two hits in a row in rapid succession. In technical terms that might not be two evades triggering, that might be one evade "buff" triggering, and causing Spiderman to evade all normal attacks for a fraction of a second. If you count that as two evade triggers, it can seem like Spiderman is triggering evade more often than his stated probability. It's easier to observe this with Miles Morales and his evade counter. I noticed that I'd often trigger two evades very quickly but his counter would only go down by one. My assumption for why that happened was pretty much what you described. I would write that off as the evade taking longer than the animation, or at least the end of the animation happening before the end of the evade, so to make the animation coincide with the hit, it has to trigger the animation twice while the evade only triggers once. At least that's what I was always assuming was happening when I noticed that.
But here I should point out that something else having nothing to do with probability can affect what you see. Kabam has never described the mechanics of evade, but testing and investigation has shown that what the game calls "evade" is often a hidden "buff" that triggers actual evades. For example, players often see evading champs like Spiderman seemingly evade two hits in a row in rapid succession. In technical terms that might not be two evades triggering, that might be one evade "buff" triggering, and causing Spiderman to evade all normal attacks for a fraction of a second. If you count that as two evade triggers, it can seem like Spiderman is triggering evade more often than his stated probability. It's easier to observe this with Miles Morales and his evade counter. I noticed that I'd often trigger two evades very quickly but his counter would only go down by one. My assumption for why that happened was pretty much what you described.
But here I should point out that something else having nothing to do with probability can affect what you see. Kabam has never described the mechanics of evade, but testing and investigation has shown that what the game calls "evade" is often a hidden "buff" that triggers actual evades. For example, players often see evading champs like Spiderman seemingly evade two hits in a row in rapid succession. In technical terms that might not be two evades triggering, that might be one evade "buff" triggering, and causing Spiderman to evade all normal attacks for a fraction of a second. If you count that as two evade triggers, it can seem like Spiderman is triggering evade more often than his stated probability. It's easier to observe this with Miles Morales and his evade counter. I noticed that I'd often trigger two evades very quickly but his counter would only go down by one. My assumption for why that happened was pretty much what you described, even if I didn't understand the specific game mechanics that caused it.
But here I should point out that something else having nothing to do with probability can affect what you see. Kabam has never described the mechanics of evade, but testing and investigation has shown that what the game calls "evade" is often a hidden "buff" that triggers actual evades. For example, players often see evading champs like Spiderman seemingly evade two hits in a row in rapid succession. In technical terms that might not be two evades triggering, that might be one evade "buff" triggering, and causing Spiderman to evade all normal attacks for a fraction of a second. If you count that as two evade triggers, it can seem like Spiderman is triggering evade more often than his stated probability. It's easier to observe this with Miles Morales and his evade counter. I noticed that I'd often trigger two evades very quickly but his counter would only go down by one. My assumption for why that happened was pretty much what you described, even if I didn't understand the specific game mechanics that caused it. I would write that off as the evade taking longer than the animation, or at least the end of the animation happening before the end of the evade, so to make the animation coincide with the hit, it has to trigger the animation twice while the evade only triggers once. At least that's what I was always assuming was happening when I noticed that.
Is there a mesmerize node that you can think of that is easy / cheap to get to that I can play on?
just fought a small defender in aw with 5% evade global node. unduped wasp evaded every light and medium i threw at her. 5% in kabam numbers is 80% unless it's a crystal opening.