It’s pretty hilarious seeing ppl who literally spend hours a day on the forums (not even counting the amount of time they actually play the game) saying they aren’t addicted. We knew self awareness are not these people’s strengths, but this Is a new level of ignorance😂
It’s pretty hilarious seeing ppl who literally spend hours a day on the forums (not even counting the amount of time they actually play the game) saying they aren’t addicted. We knew self awareness are not these people’s strengths, but this Is a new level of ignorance😂 First of all...r/ whoosh goes the joke. Secondly, some aren't addicted at all. They just invest their time into one hobby primarily, and can afford more time to spend on it. Especially when they realize there's a very real chance the game could cease to be one day, and they're aware of that fact. That's not really addiction. People who are addicted can't stop. Literally. Some just choose to spend their time on it while they have it.
Because it is super addictive
Because aegon, cap marvel movie, OR, domino, and the others god tier champ still not in my roster !!!!
I think for a lot of people it’s simply because if you stop now that’s so much time just wasted lol
It’s documented. A quick google search has reputable companies reporting such. https://www.businessinsider.com.au/how-video-game-companies-are-using-gambling-tactics-to-make-customers-addicted-2017-9They even name drop Kabam. I’d rather be jaded than naive. You think a billion dollar industry isn’t trying to get you addicted? Just because you don’t get fired from your job or your significant other doesn’t leave you doesn’t mean you aren’t addicted to some degree. I don’t expect to change your mind because your lack of self-awareness prevents you from allowing yourself to be wrong. But I wouldn’t call what this article is reporting as jaded.
The goal of an FTP game is to get as many players as possible addicted, so that they keep buying in-game content.
The main business goal for the F2P games is to attract a great number players and then offer them incentives to purchase the in-game items. Further help is provided by the fact that getting in the game requires no investment other than to reserve the users internetbandwidth so that they can download and play the game. This is very helpful in attracting new prospective customers for the game as getting in the game is very easy and does not require any monetary investment.
A subscription based game that does not attract enough players is unlikely to do so in the future where as a F2P game is more likely to gather more players. Eventually, if they are properly immersed by the gameplay they are also more likely to pay for the game (Nojima, 2007).
I'm in it for all the chicks, man. Every girl loves a guy with a strong roster.
I'm not
I’m just saying on a scale of 0-100 (0 being not addicted and 100 being life ruining addiction) of behavioral addiction (not clinical, they are different terms) anyone playing this game daily and collecting all the login rewards are above 1 on this scale.
https://www.reddit.com/r/ContestOfChampions/comments/chg8bo/lets_go_whaling_tricks_for_monetising_mobile_game/Key words “trick” “hook” “habit”Come to your own conclusions.