These are bad choices... where's the option for, "the rewards are ok considering it's essentially free, but it can be a headache with some of the nodes so as long as you do it without using items, it's not bad?"
I’m not pretending I talk for everyone but is the goal of these side quests really to make the player base disengage? Sounds like a pretty bad business strategy. The obvious goal of the quests is to appeal to players that want more challenging content. And the rewards aren't as bad as some people are claiming. I'm earning 5* shards much faster through the labs than I do through, say grinding arena. Grinding arena is the easy but slow way to do that. The labs, as long as they are (and I think they are probably too long by a couple fights per path), are the difficult but fast way to get similar rewards. That is a reasonable trade to me in general. Again: I'm not saying the content is perfect, I'm saying it does appeal to some players and it does have reasonable rewards compared to other repeatable alternatives.And giving those kinds of options to the players willing to take advantage of them is in fact a pretty reasonable game operation strategy. It would be a bad business strategy to completely ignore that subset of players.
I’m not pretending I talk for everyone but is the goal of these side quests really to make the player base disengage? Sounds like a pretty bad business strategy.
What percentage would you put on the amount of players playing this game who genuinely enjoy grinding arenas at? I mean I’ll grind arenas for milestones and units/gold regularly but I also detest that part of the game. I understand it’s worth though relative to my progression so I suck it up and get it done.I’d venture to say the actual amount of players out there who enjoy that grind would be a pretty small %. Think it’s smarter from a business perspective when designing content to have it appeal to a more broader variety of player but hey what would I know, I’m not pretending to be an expert in these types of decisions, I’m just genuinely interested in who the devs are targeting with the epic labs.
Are the sinister labs worth the effort?
What percentage would you put on the amount of players playing this game who genuinely enjoy grinding arenas at? I mean I’ll grind arenas for milestones and units/gold regularly but I also detest that part of the game. I understand it’s worth though relative to my progression so I suck it up and get it done.I’d venture to say the actual amount of players out there who enjoy that grind would be a pretty small %. Think it’s smarter from a business perspective when designing content to have it appeal to a more broader variety of player but hey what would I know, I’m not pretending to be an expert in these types of decisions, I’m just genuinely interested in who the devs are targeting with the epic labs. The *game* should be targeted at a broad set of people, but it is impossible to target all of the individual pieces of content at a broad set of people, because there isn't such a thing as what the majority of players want: everyone is different. So the only way to target a broad range of people with the game as a whole is to add individual pieces of content to the game, each one of which might only really appeal to a small number of players, and make sure that each individual piece of content targets different groups of people so a wider range of people get something. That's why we have different game modes. Most players don't like all of the game modes, but the game doesn't intend to have everyone like every mode. It tries to offer a variety of modes to attract a wider audience.
What percentage would you put on the amount of players playing this game who genuinely enjoy grinding arenas at? I mean I’ll grind arenas for milestones and units/gold regularly but I also detest that part of the game. I understand it’s worth though relative to my progression so I suck it up and get it done.I’d venture to say the actual amount of players out there who enjoy that grind would be a pretty small %. Think it’s smarter from a business perspective when designing content to have it appeal to a more broader variety of player but hey what would I know, I’m not pretending to be an expert in these types of decisions, I’m just genuinely interested in who the devs are targeting with the epic labs. The *game* should be targeted at a broad set of people, but it is impossible to target all of the individual pieces of content at a broad set of people, because there isn't such a thing as what the majority of players want: everyone is different. So the only way to target a broad range of people with the game as a whole is to add individual pieces of content to the game, each one of which might only really appeal to a small number of players, and make sure that each individual piece of content targets different groups of people so a wider range of people get something. That's why we have different game modes. Most players don't like all of the game modes, but the game doesn't intend to have everyone like every mode. It tries to offer a variety of modes to attract a wider audience. So who do you think the epic labs are targeted towards? And do you think the reward for the epic labs is a relative enough reward for the targeted audience considering the time and accumulative difficulty of the event as a whole?
I only do Master for 250 5* shards a day, Epic is WAY too difficult considering it's targeted for Uncollected players, not Cavalier. The only reason I am doing Master is because I can cheese most of the fights with 4* Ghost + synergies and Archangel This - not that I want to cheese anything but it's way too hard in epic unless you have a roster stacked with (the right) 5/65s.
I only do Master for 250 5* shards a day, Epic is WAY too difficult considering it's targeted for Uncollected players, not Cavalier. The only reason I am doing Master is because I can cheese most of the fights with 4* Ghost + synergies and Archangel
I only do Master for 250 5* shards a day, Epic is WAY too difficult considering it's targeted for Uncollected players, not Cavalier. The only reason I am doing Master is because I can cheese most of the fights with 4* Ghost + synergies and Archangel This - not that I want to cheese anything but it's way too hard in epic unless you have a roster stacked with (the right) 5/65s. I don't understand why people insist it requires 5/65 champs to complete epic. I've run it with rank 5 4*s and have yet to use any pots.
I think the rewards are not too bad. Pretty similar to those of the Negative Zone Bounty Missions.But I just don't enjoy the Labs events enough to really care about doing it.
For clarity this post is pertaining to the epic side of sinister labs. Master part of labs isn't that bad but epic is an insane jump with very little reward. IN MY OPINION
The boosts are curious items. In Trials of the King, there were obvious uses for them. I don’t think I’ve used more than 1-2 the entire time these Labs have been up, and in many cases I don’t see how they are helpful. That’s kind of a missed opportunity.
The boosts are curious items. In Trials of the King, there were obvious uses for them. I don’t think I’ve used more than 1-2 the entire time these Labs have been up, and in many cases I don’t see how they are helpful. That’s kind of a missed opportunity. I mentioned something to this affect in the main thread for this event. The big problem I see with these boosts is that they are designed to counter specific champs, however, the real difficulty in this event comes from nodes on those specific champs. For example that evade boost could be great for fighting someone with difficult specials to evade, but if that champ has slashed tires, or thorns, or any number of difficult nodes it's not going to matter how much evade you have.What I think should have happened is boosts that counter some of the general difficult themes we see in nodes. There's a lot of nodes that cause thorns damage on contact with the opponent. A boost that say gave an indestructible buff for X seconds after taking thorns damage and has a cooldown of Y seconds. Not OP but definitely more useful than most of the boosts we got with this event.
Takes me ten minutes to run master everyday. Have some other stuff I’m working on, so sacrifices must be made. Super easy. Decent rewards, and if I’m feeling frisky I run Epic a few times for the challenge. Itemless of course. If I make it, cool. If not. No biggie. A majority of this community seems to not want a challenge, or even a decent game. They want Gwen goes to the movies. An utterly mind-numbing event that gave you a 5* crystal. They just want mindless garbage to open more garbage more frequently, and then complain about said garbage as much as possible. I fail to see the point in that, but I am certainly in the minority. Every little thing must cater to the fragile masses....
Rewards are not spectacular, but thats 1k 5* shards and 5400 T2 frags in 4 days for just Master. Its fair.Epic isnt worth it imo, but I run a few of these if I have time to kill.20 6* shards arent gonna make a difference, but over time itll be the equivalent of finishing a UC event. The extra 175 5* shards is nice as well.